General Prestige Class : Knight of the Sword

Knights of the Sword are warriors who fight with power and faith to defend justice and truth. They believe that the spirit is the wellspring from which courage flows. Their willingness to sacrifice their own needs - even their own lives, if necessary - makes the Knights of the Sword such powerful champions of good.

Kir-Jolith grants the Sword Knights magic that give them strength in battle, the power to defeat dangerous opponents, and the ability to protect others in need. Even when they do not have divine magic from their deity, faith and courage sustains them.

Hit Die: d8.

Requirements

To qualify to become a Knight of the Sword, a character must fulfill all the following criteria:

Class Skills

The knight of the Sword's class skills are Concentration, Craft, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (religion), Profession, and Ride.

Skill Points at Each Level: 2 + Int modifier.

Class Features

Weapon and Armor Proficiency: Knights of the Sword do not gain any additional weapon or armor proficiency.

Spells per Day/Spells Known: At each level, the Knight of the Sword gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning undead, bonus feats, and so on). If the character had more than one divine spellcasting class before becoming a Knight of the Sword, the player must decide to which class to add each Knight of the Sword level for the purpose of determining spells per day. Sword Knights receive their divine powers from Kir-Jolith.

Smite Evil (Su): Once per day, a Knight of the Sword may attempt to smite evil with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per level. If the knight accidentally smites a creature that is not evil, the smite has no effect but it is still used up for that day.

At 5th level, and again at 10th level, the Knight of the Sword may smite evil one additional time per day as indicated by the number in parentheses, to a maximum of 3 times per day at 10th level.

Aura of Good (Ex): The power of a Knight of the Sword's aura of good is equal to his class level plus his cleric or mystic level (if any).

Turn Undead (Su): When a Knight of the Sword reaches 2nd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to three plus his Charisma modifier. He turns undead as a cleric of one level lower would. If he is also a cleric, he adds his Knight of the Sword levels -1 to his cleric levels to determine his turning ability. In this case, he does not gain additional turning attempts per day.

Aura of Courage (Su): A Knight of the Sword of 3rd level or higher gains a +4 morale bonus against fear effects. Allies within 10 feet of the Knight of the Sword gain a +4 morale bonus against these effects as well.

Soul of Knighthood (Su): At 10th level, a Knight of the Sword is the living embodiment of knightly devotion to the deities of Good and the principles of his alignment. Any weapon the knight uses in combat is considered a holy weapon for purposes of overcoming the damage reduction of certain evil outsiders. In addition, he can cloak himself in a holy aura once per day, as the spell, with a duration of 10 rounds. Only the knight is protected by the holy aura; it does not extend to his allies.

Knight of the SwordHit Die: d10
CLBABFortRefWillSpecialSpells per Day
1st+0+2+0+2Smite evil (1/day), aura of good+1 level of existing class
2nd+1+3+0+3Turn undead+1 level of existing class
3rd+2+3+1+3Aura of courage+1 level of existing class
4th+3+4+1+4+1 level of existing class
5th+3+4+1+4Smite evil (2/day)+1 level of existing class
6th+4+5+2+5+1 level of existing class
7th+5+5+2+5+1 level of existing class
8th+6+6+2+6+1 level of existing class
9th+6+6+3+6+1 level of existing class
10th+7+7+3+7Soul of knighthood, smite evil (3/day)+1 level of existing class

Source: Dragonlance Campaign Setting


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General Prestige Classes