General Prestige Class : Menacing Brute
"I wouldn't draw that sword if I was you" - Wogar, menacing brute
Life as a half-orc in a human city is never easy, and some half-orcs are driven to desperation by the struggle of living in a place where one is never truly welcome. The menacing brute takes advantage of how most humans fear half-orcs, playing on that dread to make his living. He combines resourcefulness and determination with a ready wit and the willingness to do jobs that others find distasteful - and do them well.
Becoming A Menacing Brute
Menacing brutes typically combine levels of fighter with one or two levels of rogue. Fighter levels are essential for bringing the brute's base attack bonus to a respectable level, while brutes enjoy adding a little sneak attack damage to their first solid hits in melee. Rogue levels are not necessary, but they can help a half-orc who is not exceptionally intelligent meet the skill prerequisites for the class.
To qualify to become a Menacing Brute, a character must fulfill all the following criteria:
- Race: Half-orc
- Alignment: Any non-good
- Skills: Intimidate 5 ranks, Knowledge (local) 2 ranks, Search 2 ranks
- Feats: Iron Will,
- Base Attack Bonus: +5
Skill Points at Each Level: 4 + Int modifier.
The menacing brute's class features focus on making you an intimidating presence on the battlefield. You can demoralize your opponents with a stare and strike terror into their hearts as you slay their companions.
Demoralizing Stare (Ex): You gain a competence bonus on Intimidate checks equal to your menacing brute level. In addition, when you successfully use the Intimidate skill to demoralize an opponent, the target remains shaken for an additional t round per class level.
Resourceful Search (Ex): At 2nd level, you become extremely resourceful at finding "discarded" pieces of equipment. Once per day, you can attempt a Search check in order to find any nonmagical item of your choice, with a maximum market price of 200 gp, without paying for it. The gold piece value of the item determines the time it takes for you to find it, as well as the minimum size of community in which it can be found (see the table below). For example, if you are searching for a wagon (35 gp), you would need to look in a small town or larger community and succeed on a DC 15 Search check after spending 2d4X10 minutes searching. If you sought a breastplate (200 gp), you could find it in a metropolis by making a DC 25 Search check and spending 2d4 hours digging through alleyways, trash bins, and the like. You can never find a masterwork item or magic item of any value while using this ability.
|GP Value||Search DC||Min Search Time||Community Size|
|up to 20 gp||10||1d4x10 minutes||Hamlet|
|21-50 gp||15||2d4x10 minutes||Small town|
|51-100 gp||20||1d4 hours||Small city|
|101-200 gp||25||2d4 hours||Metropolis|
Sneak Attack (Ex): Beginning at 3rd level, you deal extra damage when flanking an opponent or any time the target would be denied its Dexterity bonus (except on ranged attacks, which must be point-blank to deliver the extra damage).
Ruthless Cut (Ex): At 4th level and higher, you gain a +4 bonus on a roll to confirm a threat on a critical hit.
Making an Example (Ex): At 5th level, any time you deal enough damage with a melee attack to drop a creature (typically by dropping it to less than 0 hit points or killing it), all foes within 30 feet of the enemy must succeed on a Will save (DC 15 + your Cha modifier) or cower until the start of their next turn, If the blow that dropped the creature was a critical hit, add +4 to the save DC. This is a mind-affecting fear effect.
|Menacing Brute||Hit Die: d10|
|3rd||+3||+3||+1||+1||Sneak attack +1d6|
|5th||+5||+4||+1||+1||Making an example|
Source: Races of Destiny