General Prestige Class : Platinum Knight
The platinum knight protects good-aligned dragonkind from their natural enemies, the chromatic dragons, as well as any others who would prey upon these noble creatures. Bahamut, Lord of the Good Dragons, is his patron, while the minions of Tiamat are his mortal foes.
Paladins, clerics, and fighters are the most common platinum knights. Of course, any good-aligned character who counts himself an ally of dragonkind can pursue this class, and has much to gain from it. NPC platinum knights often work with other good-aligned beings, including dragons, celestials, paladins, and, course, characters of other classes who share their out look. They do nor hesitate to recruit assistance when facing powerful evil dragons, but voluntarily associate only with other good characters.
Requirements
To qualify to become a Platinum Knight, a character must fulfill all the following criteria:
- Alignment: Any good
- Skills: Diplomacy 4 ranks, Knowledge (arcana) 4 ranks
- Feats: Dragonfriend,
- Base Attack Bonus: +5
- Languages: Draconic.
Class Skills
The platinum knight's class skills are Concentration, Diplomacy, Heal, Intimidate, Knowledge (arcana), Ride, and Sense Motive.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the platinum knight prestige class.
Weapon and Armor Proficiency: A platinum knight is proficient with all simple and martial weapons, with all types of armor, and with shields.
Smite Evil Dragon (Su): Once per day, a platinum knight may attempt to smite an evil dragon with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 2 extra points of damage per level. If a platinum knight accidentally smites a creature that is nor an evil dragon, the smite has no effect but it is still used up for that day.
The bonuses from this ability don't stack with other smite abilities, such as the paladin's smite evil. Every three levels beyond 1st, the platinum knight gains one additional daily use of this ability.
Immune to Frightful Presence (Ex): Platinum knights are treated as dragons for the purpose of being immune to the frightful presence of dragons and similar creatures.
Spellcasting: When an even-numbered platinum knight level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that he adds 1/2 his platinum knight level to the level of some other spellcasting class he has, then determines spells per day and caster level accordingly.
If a character takes two or more levels in this class before having any levels in a spellcasting class, he does not receive this spellcasting benefit. If he thereafter takes levels in one or more spellcasting classes, he becomes eligible to receive the spellcasting benefit for any level in the platinum knight class that he has not already attained. For example, a 6th-level fighter/2nd-level platinum knight does not receive the spellcasting benefit for being a 2nd-level platinum knight because he did not belong to a spellcasting class before taking 2nd level in the prestige class. If he then picks up one or more levels of wizard before advancing to 4th level in the platinum knight class, he receives the spellcasting benefit of a 4th-level platinum knight (when he attains that level) but does nor receive the 2nd-level benefit retroactively.
Platinum Scales (Ex): At 3rd level, a platinum knight's skin takes on a slightly metallic sheen. He gains a +1 increase to his natural armor bonus. At 7th level, this increase improves to +2.
Bahamut's Grace (Su): At 5th-level platinum knight adds his Charisma modifier (if positive) as a bonus on all saving throws against the attacks, special abilities, and spells cast by evil dragons. This effect stacks with the divine grace class feature of paladins and similar abilities.
Charisma Bonus (Ex): At 9th level, a platinum knight's Charisma increases by 2 points.
True Seeing (Su): At 10th level, a platinum knight gains the ability to see all things as they actually are. This ability is the equivalent of the true seeing spell and lasts for 1 hour. A platinum knight may use true seeing once per day.
Platinum Knight | Hit Die: d8 | |||||
---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spellcasting |
1st | +1 | +2 | +0 | +2 | Smite evil dragon 1/day, immune to frightful presence | - |
2nd | +2 | +3 | +0 | +3 | - | +1 level of existing class |
3rd | +3 | +3 | +1 | +3 | Platinum scales +1 | - |
4th | +4 | +4 | +1 | +4 | Smite evil dragon 2/day | +1 level of existing class |
5th | +5 | +4 | +1 | +4 | Bahamut's grace | - |
6th | +6 | +5 | +2 | +5 | - | +1 level of existing class |
7th | +7 | +5 | +2 | +5 | Platinum scales +2, smite evil dragon 3/day | - |
8th | +8 | +6 | +2 | +6 | - | +1 level of existing class |
9th | +9 | +6 | +3 | +6 | Charisma increase | - |
10th | +10 | +7 | +3 | +7 | Smite evil dragon 4/day, true seeing | +1 level of existing class |
Source: Draconomicon