General Prestige Class : Sanctified Mind
The foes of man are many and varied. Some seek simple conquest, others desire the fruits of our civilization, and still others want nothing more than to wipe us from the face of this world. Foes worse, horrifically worse, than these exist. These foes seize the minds of the innocent and bend them to their own wills, seeking to take our very minds from us. Some of these evil beings raid civilization for the living, intelligent brains upon which they feed. Others seek power by controlling our political and religious leaders. This is the horror we stand against. We shall bear eternal vigilance to ward our home from these abominations; such is our duty and our honor. - Sir Jeremy Cosrineux, founder of the Society of the Sanctified Mind
The Society of the Sanctified Mind is a collection of elite clerics, fighters, monks, paladins, psions, psychic warriors, soulknives, and others who view the threat posed by the presence and goals of evil psionic-using creatures to be the most dire menace facing civilized races today.
Members of this organization consider their cause to be a crusade to rid the world of the awful and invisible influence of those who would seek to corrupt and pervert an individual's right to think for herself. A sanctified mind believes that all evil-aligned psionics-using creatures (those that have psionic abilities or that use psionic power points) must be crushed. All members share this devotion, and the most fervent of the order's elite warriors take the name of the society itself as their name. This way, they say, they can never forget the vital importance of their chosen mission.
The group's emblem is a silhouette of a human head (or a humanoid one, depending on the race of the member bearing the device) with a sword and a mace crossed above it. This emblem signifies the society's pledge to fight in protection of civilized lives and minds.
While the order includes a wide variety of classes, the martial tradition of the society makes entering the ranks of this prestige class easier for similarly themed classes. Monks, fighters, paladins, clerics, psychic warriors, and psions make up the bulk of the order's membership. All applicants must have some amount of psionic capability, so even characters who have focused exclusively on their martial skills must take a level or two in a psionic class, or the Wild Talent feat to enter.
An applicant need not pass a specific test to begin training as a sanctified mind, but a fierce devotion to eliminating evil psionics - using creatures must be evident in the potential recruit's words and deeds. Applicants undergo (with their knowledge and approval) rigorous magical and psionic examination to ensure that each is acting of his own free will and is nor coerced by the powers of evil psions or evil psionic creatures, or those of such a creature's minions. Once a potential recruit passes these exams, he joins one of the society's ward houses to begin training.
Requirements
To qualify to become a Sanctified Mind, a character must fulfill all the following criteria:
- Alignment: Any nonevil
- Skills: Knowledge (dungeoneering) 2 ranks, Knowledge (psionics) 2 ranks, Sense Motive 2 ranks
- Feats: Iron Will,
- Base Attack Bonus: +4
- Proficiency: Proficient with all martial weapons.
Psionics: Must have a power point reserve of at least 1 power point.
Class Skills
The sanctified mind's class skills are Concentration, Disguise, Gather Information, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (psionics), Listen, Psicraft, Search, Sense Motive, and Spot.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the sanctified mind prestige class.
Spellcasting/Manifesting: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a sanctified mind, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Alternatively, at each level above first, you gain new powers per day, an increase in manifester level, and powers known as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a sanctified mind, you must decide to which class to add each level for the purpose of determining powers per day, manifester level, and powers known.
If you have both divine spellcaster levels and manifester levels upon gaining a level as a sanctified mind, you must choose which class gains the benefit of this ability. You cannot increase both your spellcasting and manifesting levels. At each level that grants this ability, however, you can choose to improve either your divine spellcaster level or your manifester level. Choosing one way does nor restrict you to the same choice when you gain your next level.
Partition Mind (Su): You can create a bastion of determination and resolve that helps you reduce the effects of mind-affecting spells and abilities. As an immediate action, you can choose to partition your mind even if dazed or stunned. While your mind is partitioned, you can choose to be slowed instead of suffering the normal effect of the mind-affecting spell or ability. Attacks with a duration - for example, a hold person spell, a deep slumber spell, or the stunning effect of a mind flayer's mind blast - are only held in abeyance. If the duration of your partitioned mind expires while the effect is still operative, you suffer the normal consequences for the balance of the effect's duration. You can keep your mind partitioned for a number of rounds per day equal to your class level plus your Charisma bonus (minimum 1 round per day).
For example, a 2nd-level sanctified mind with a Charisma score of 13 is subjected to a mind blast and is stunned for 6 rounds. If he uses his partition mind ability, he can spend 3 rounds slowed instead of stunned. His partition mind ability then runs out, and he is stunned for the next 3 rounds.
Cleansing Strike (Su): Beginning at 2nd level, you can expend your psionic focus to smite a psionics-using creature with one melee attack (including melee touch attacks). You add your Wisdom bonus (if any) to your attack roll and deal an extra 1d6 points of damage per sanctified mind class level. If you smite a creature that does not use psionics, the smite has no effect but the ability is still used up for the day.
Disrupting Blow (Su): Starting at 3rd level, you can attempt a disrupting blow against a psionics-using creature in melee combat once per day. You have been taught the weak points and vulnerable areas of a psionic-using creature's source of mental power, and this ability allows you to take advantage of that knowledge. The disrupting blow attempt must be declared prior to the attack roll. On a successful hit, the target must succeed on a Fortitude save (DC 10 + sanctified mind level + Wis modifier) or lose access to all its psionic or psi-like abilities for 1d4 rounds due to the psychic disruption dealt by the blow. If the attack fails, the disrupting blow attempt is still used up for the day.
At 5th level and higher, you can use this ability two times per day.
Hard to Hold (Ex): Beginning at 4th level, you know how to wriggle free of the deadly tentacles that are so common among aberrations and other psionics-using creatures. You gain a bonus equal to your class level on all grapple checks to resist or escape from a grapple.
Power Resistance: At 6th level, you gain power resistance equal to 5 + your character level.
Sanctified Mind | Hit Die: d8 | |||||
---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spell |
1st | +1 | +2 | +0 | +2 | Partition mind | - |
2nd | +2 | +3 | +0 | +3 | Cleansing strike | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
3rd | +3 | +3 | +1 | +3 | Disrupting blow 1/day | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
4th | +4 | +4 | +1 | +4 | Hard to hold | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
5th | +5 | +4 | +1 | +4 | Disrupting blow 2/day | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
6th | +6 | +5 | +2 | +5 | Power resistance | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
Sanctified Mind Lore
Characters who succeed on a Knowledge (dungeoneering) check can learn the following information, including the information from lower DCs.
- DC 10: "The church of St. Cuthbert sponsors an order known as the Society of the Sanctified Mind that fights evil psions and psionics-using creatures."
- DC 15: "The society's leadership has recently changed, and the new commandant welcomes all heroes of brave heart and strong mind to join the battle against evil psionics-using creatures."
- DC 20: "The society gives special training to its elite members. These members take the name of the group when their training begins."
- DC 25: "Sanctified minds specialize in melee combat with psionics-using creatures, using unique and powerful abilities to protect themselves and kill the creatures up close."
- DC 30: This level of success rewards the character with campaign-specific details and information, to be determined by the DM.
Source: Lords of Madness