General Prestige Class : Stonelord
Dwarves know more secrets about stone than anyone. They live and die among the stones, and the earth whispers to them - or at least to select individuals. These special dwarves are known as stonelords. They use their connection with the earth to draw from the infinite reserves of power within it to help them perform amazing feats.
Fighters are the most common stonelords, although dwarf paladins and rangers adopt the mantle as well. Though uncommon, dwarf rogues, clerics, and even the occasional wizard or sorcerer become stonelords.
NPC stonelords work in dwarven communities as protectors and leaders. Occasionally they work in groups, but even then, their varied backgrounds and chosen powers make them all very different.
Requirements
To qualify to become a Stonelord, a character must fulfill all the following criteria:
- Race: Dwarf
- Skills: Craft (stoneworking), Speak Language (Terran)
- Feats: Endurance,
- Base Attack Bonus: +5
- Special: The character must undergo an arduous ritual involving immersion in sacred loam, long fasting periods deep underground and the ingestion of 1,000 gp worth of powered gemstone. The gem type chose is then the stonelord's totem gem, and she must carry that type of stone with her at all times to access the spell-like abilities she gains as a stonelord.
Class Skills
The stonelord's class skills are Climb, Concentration, Craft, Knowledge, Profession, Spot, and Survival.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the stonelord prestige:
Weapon and Armor Proficiency: Stonelords gain no proficiency with any weapon or armor.
Earth's Blood (Sp): Once per day, a stonelord can take a standard action to heal her own wounds using a clump of mud. This ability heals a number of hit points equal to 1d8 + her stonelord class level.
Stone Power: At every even-numbered level, a stonelord can choose one ability from the following list of stone powers. No stone power can be chosen more than once. Unless otherwise noted, the stonelord uses her class level as the caster level for these effects (the save DCs are Constitution-based). Using one of these abilities is a standard action unless otherwise noted.
Earth Grip (Sp): Once per day, a stonelord with this ability can use hold monster on any target touching the ground. If the opponent is airborne or waterborne, the stonelord cannot affect rhe creature with the spell.
Earth Magic (Su): Once per day, a spell cast by a stonelord with this ability (assuming she can cast spells) is considered maximized as if prepared with the Maximize Spell feat, although the spell's level is unaffected. The spell's level cannot be higher than the class level of the stonelord. Using this ability is a free action.
Earth's Endurance (Sp): Once per day, a stonelord with this ability grants herself a boost to her Constitution score as if she were affected by a bear's endurance spell for 1 hour.
Earth's Strength (Sp): Once per day, a stonelord with this ability grants herself a boost to her Strength score as if she were affected by a bull's strength spell for 1 hour.
Earth Power (Su): Once per day, all melee attacks made in a single round by a stonelord with this ability gain a +2 bonus on the attack roll and deal an extra 2d6 points of damage on a successful hit. Using this ability is a free action.
Earth Shadows (Su): Once per day per class level, a stonelord with this ability can create a figment of a Medium earth elemental that appears in a flanking position adjacent to the stonelord's opponent for 1 round. This ability allows rhe stonelord ro make flanking attacks (+2 to hit, can make a sneak attack if such ability is available) against that opponent during that round. Using this ability is a free action.
Gravity (Sp): Once per day, a stonelord with this ability can use a slow effect (as the spell).
Stoneskin (Sp): Once per day, a stonelord with this ability can give herself the benefit of a stoneskin spell (caster level equal to the stonelord's class level). The character must provide the material component as if she were actually casting the spell.
Summon Earth Elemental (Sp): Once per day, a stonelord with this ability can summon an earth elemental as if she had cast a summon monster spell. The size of the summoned earth elemental depends on the stonelord's class level, as follows: 1st-3rd, Small; 4th-6th, Medium; 7th-9th, large; 10th, Huge.
Stone Shape (Sp): Once per day, a stonelord of 3rd level or higher can use a stone shape effect (caster level equal to the stonelords class level).
Meld into Stone (Sp): Once per day per class level, a stonelord of 5th level or higher can use a meld into stone effect (caster level equal to the stonelords class level).
Stone Tell (Sp): Once per day, a stonelord of 7th level or higher can speak with stone as if she had cast stone tell (caster level equal to the stonelord's class level).
Earthquake (Sp): Once per day, a stonelord of 9th level or higher can use an earthquake effect (caster level equal to the stonelord's class level).
Stonelord | Hit Die: d8 | ||||
---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special |
1st | +1 | +2 | +0 | +0 | Earth's blood |
2nd | +2 | +3 | +0 | +0 | Stone power |
3rd | +3 | +3 | +1 | +1 | Stone shape |
4th | +4 | +4 | +1 | +1 | Stone power |
5th | +5 | +4 | +1 | +1 | Meld into stone |
6th | +6 | +5 | +2 | +2 | Stone power |
7th | +7 | +5 | +2 | +2 | Stone tell |
8th | +8 | +6 | +2 | +2 | Stone power |
9th | +9 | +6 | +3 | +3 | Earthquake |
10th | +10 | +7 | +3 | +3 | Stone power |
Source: Compete Warrior