General Prestige Class : Streetfighter

Streetfighters have found a place, and even some small amount of fame, among the shadowy and dangerous regions of the world's great cities. Some leave their homes, putting their skills to the test against dangerous monsters in lost tombs or fighting for sport in front of the nobility, bur they always remember the lessons of the streets.

Streetfighters never rest easy. They have seen violence and depravity to rival any dungeon adventurer, and they have survived because they never let their guard down. Rather than leaving a streetfighter suspicious or spent, this experience has forged his mind and body into that of a lean, quick-thinking combatant capable of seizing any advantage in battle.

Most streetfighters are fighter/rogues who have had to survive in dangerous urban environments their entire lives. Perhaps the strangest street fighters are barbarians and rangers who adopt urban environments as their chosen homes. These wild men and women seek the challenges of the back alleys as a way of testing themselves and their experience in the wider world against the street smarts and tough talk of the city. Very few spellcasters have the bravado or the melee skill to become streetfighters.

Adaptation: With a few simple changes, the street-fighter prestige class can be used to represent any group of opportunistic fighters. Just change the description of the class, and it might be associated with a school of gladiatorial training in a city's elite urban patrol. Adding the Weapon Focus or Weapon Finesse feats to the requirements can also bring about large changes in the feel of the class. Weapon Focus (dagger) turns a streetfighter into a knife fighter, while Weapon Focus (rapier) makes the class well suited to a school of fencers from an urban environment.

Requirements

To qualify to become a Streetfighter, a character must fulfill all the following criteria:

Class Skills

The streetfighter's class skills are Bluff, Climb, Disable Device, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Ride, Search, Spot, and Tumble.

Skill Points at Each Level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: Streetfighters gain no proficiency with any weapon or armor.

Always Ready (Ex): A streetfighter knows that an attack can come from any quarter, and that an innocuous conversation can turn into a deadly fight in an instant. Accordingly, he gains a +1 competence bonus on initiative checks. This bonus increases to +2 at 3rd level and to +3 at 5th level.

Streetwise (Ex): A streetfighter knows how to survive in dangerous urban areas; he gains a +2 competence bonus on Gather Information and Knowledge (local) checks.

Stand Tough (Ex): A street fighter's toughness has been honed by years of hard living and dirty fighting. Starting at 2nd level, a streetfighter can stand tough once per day. When he would be damaged in combat (from a weapon or some other blow, but not from a spell or special ability), he can attempt to shake off the damage. To do this, he must attempt a Fortitude saving throw against a DC equal to the number of points of damage dealt. If the save succeeds, he takes no lethal damage from the blow, instead taking nonlethal damage equal to half the amount of damage the blow would have dealt, if the save fails, he takes damage normally. A streetfighter need not be aware of the impending attack to use this ability.

Starting at 4th level, a streetfighter can use this ability twice per day.

Sneak Attack (Ex): Beginning at 3rd level, a streetfighter deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. See the rogue class feature, page 50 of the Player's Handbook. If a streetfighter gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

Uncanny Dodge (Ex): At 5th level, a streetfighter cannot be caught flat-footed and reacts to danger before his senses would normally allow him to do so. See the barbarian class feature, page 26 of the Player's Handbook.

If a streetfighter already has uncanny dodge from a different class, he gains improved uncanny dodge instead. See the barbarian class feature, page 26 of the Player's Handbook.

StreetfighterHit Die: d8
CLBABFortRefWillSpecial
1st+1+2+0+0Always ready +1, streetwise
2nd+2+3+0+0Stand tough 1/day
3rd+3+3+1+1Always ready +2, sneak attack +1d6
4th+4+4+1+1Stand tough 2/day
5th+5+4+1+1Always ready +3, uncanny dodge

Source: Complete Adventurer

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General Prestige Classes