General Prestige Class : True Necromancer
Power corrupts. Power over life and death corrupts absolutely. The power to raise an undying, unkillable servant from the husk of the formerly living is seductively, darkly tempting - and certainly evil. Those who seek such unyielding obedience from the dead willingly tread the path of necromancy
A character who wishes to become a true necromancer must take levels in both arcane and divine spellcasting classes. Only then does she begin her sinister schooling, learning how to combine the foulest of both into a single, necromantic whole.
NPC true necromancers are usually found singly - living in abandoned graveyards, hidden in the depths of centuries-old catacombs, or lurking in an unhallowed mausoleum. Occasionally necromancers gather into small societies or evil associations, but sooner or later most such groups are stamped out. At least, so think those concerned with the triumph of good over evil in the world. But they have never seen the Bleak Academy.
Requirements
To qualify to become a True Necromancer, a character must fulfill all the following criteria:
- Alignment: Any non-good
- Skills: Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks
- Feats: Spell Focus (necromancy).
- Spells: Able to cast summon undead II as a divine spell and command undead as an arcane spell.
- Special: Able to rebuke undead.
Special: Access to the Death domain.
Class Skills
The true necromancer's class skills are Concentration, Craft, Heal, Knowledge (arcana), Knowledge (religion), Profession, Search, and Spellcraft.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All the following are class features of the true necromancer prestige class.
Weapon and Armor Proficiency: True necromancers gain no proficiency with any weapons, armor, or shields.
Spells per Day/Spells Known: A true necromancer gains new spells per day (and spells known, if applicable) as if she had also gained a level in either an arcane spellcasting class she belonged to before adding the prestige class, a divine spellcasting class she belonged to before adding the prestige class, or both, according to the accompanying table. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on; but see Improved Rebuking and Necromantic Prowess, below). If she had more than one arcane or divine spellcasting class before becoming a true necromancer, she must decide to which class she adds the new level for purposes of determining spells per day and spells known.
Rebuke Undead (Su): True necromancer class levels stack with levels of all other classes that grant the ability to rebuke undead for the purpose of determining the character's effective cleric level for rebuking. See Turn or Rebuke Undead. For example, a 5th-level cleric/3rd-level sorcerer/2nd-level true necromancer rebukes undead as a 7th- level cleric. The bonus from her necromantic prowess ability, once it is gained, also applies.
Create Undead (Sp): On attaining 2nd level, a true necromancer can cast create undead once per day, as the spell of the same name. She can use this ability one additional time per day at 5th level and higher. She must still supply the requisite material components. The true necromancer's caster level equals her character level plus the bonus from her necromantic prowess ability, once it is gained.
Necromantic Prowess (Ex): At 3rd level, a true necromancer gains unsurpassed power over death. When she rebukes undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy spell, her effective caster level increases. The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th level and higher.
Zone of Desecration (Su): At 4th level, a true necromancer begins to exert her authority over undead. This aura is identical to the effects of the desecrate spell except that it affects only allied undead.
Major Desecration (Su): At 7th level, a true necromancer extends her authority over undead. The supernatural aura of negative energy surrounding her (see Zone of Desecration, above) now extends to a radius of 10 feet per true necromancer class level.
Create Greater Undead (Sp): On reaching 8th level, a true necromancer can cast create greater undead once per day, as the spell. She can use this ability one additional time per day at 11th level and higher. She must still supply the requisite material component. The true necromancer's caster level equals her character level plus the bonus from her necromantic prowess ability.
Horrid Wilting (Sp): At 10th level and higher, a true necromancer can use horrid wilting once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.
Energy Drain (Sp): At 13th level and higher, a true necromancer can use energy drain once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.
Wail of the Banshee (Sp): At 14th level, a true necromancer can use wail of the banshee once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.
True Necromancer | Hit Die: d6 | |||||
---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spells |
1st | +0 | +0 | +0 | +2 | Rebuke undead | +1 level of existing arcane spellcasting class |
2nd | +1 | +0 | +0 | +3 | Create undead 1/day | +1 level of existing divine spellcasting class |
3rd | +1 | +1 | +1 | +3 | Necromantic prowess (+1) | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
4th | +2 | +1 | +1 | +4 | Zone of desecration | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
5th | +2 | +1 | +1 | +4 | Create undead 2/day | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
6th | +3 | +2 | +2 | +5 | Necromantic prowess (+2) | +1 level of existing arcane spellcasting class |
7th | +3 | +2 | +2 | +5 | Major desecration | +1 level of existing divine spellcasting class |
8th | +4 | +2 | +2 | +6 | Create greater undead 1/day | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
9th | +4 | +3 | +3 | +6 | Necromantic prowess (+3) | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
10th | +5 | +3 | +3 | +7 | Horrid wilting | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
11th | +5 | +3 | +3 | +7 | Create greater undead 2/day | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
12th | +6 | +4 | +4 | +8 | Necromantic prowess (+4) | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
13th | +6 | +4 | +4 | +8 | Energy drain | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
14th | +7 | +4 | +4 | +9 | Wail of the banshee | +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
Source: Libris Mortis
Tome and Blood