General Prestige Class : Xaositect
by Christopher Campbell, Dragon #287
Xaositects belong to the faction of the same name, promoting chaos in all its glorious forms. Members of this faction see the universe as a place of permanent chaos. Patterns and order are illusions. Barbarians are attracted by the lawlessness of the faction, but the other classes are fairly well represented (with the noted exception of monks and paladins).
Requirements
To qualify to become a Xaositect, a character must fulfill all the following criteria:
- Alignment: Any chaotic
- Base Attack Bonus: +4.
- Base Fort Save: +2.
- Base Reflex Save: +2.
- Base Will Save: +2.
Class Skills
The xaositect's class skills are Bluff, Craft, Decipher Script, Diplomacy, Forgery, Gather Information, Intimidate, Knowledge (any), Search, Sense Motive, Spot, and Use Magic Device.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the xaositect prestige class.
Weapon and Armor Proficiency: A character who takes a level of xaositect becomes proficient with all simple and martial weapons, all armor, and shields.
Hide from the Law: Lawful spellcasters find it difficult to perform divinations against the xaositect. This supernatural ability functions like a nondetection spell cast by a spellcaster of the xaositect's character level, except that it functions only against creatures of lawful alignment. This ability can be suppressed or resumed by the xaositect as a free action.
No Rhyme or Reason: Xaositects are immune to Illusion (Pattern) spells and gain a +3 bonus to saving throws against spells with a Lawful designator.
Chaotic Contagion: With a successful melee touch attack, the xaositect can compel a creature to act randomly. The touched creature must make a Will saving throw (DC 10 + the xaositect's class level + the xaositect's Charisma modifier). Failure indicates the creature must act randomly as per the random action spell. The xaositect can use this spell-like ability three times a day plus the xaositect's Charisma modifier (always at least once). The xaositect must declare the use of this ability before the attack is made. If the attack misses, that use of chaotic contagion is wasted. Unlike random action, this is not a mind-affecting effect. Thus, mindless undead, constructs, oozes, and vermin are not immune. The subject of a protection from chaos spell is made immune to this ability for the duration of the spell.
Babble: At 2nd level the xaositect can generate a field that causes all sounds in the area to become garbled, cacophonous, and unintelligible noise. All noise within the area is altered and changed. Noises that issue from, enter, or pass through the area are altered and made unrecognizable as a natural sound. Verbal communication is impossible. Even something so simple as a shout of surprise is turned into a warped and alien sound. Spells with verbal components cannot be cast. Scrolls and other magic items that require a verbal component to be activated do not function. Spells and items that rely on sound do not function. Sonic damage has no effect.
The xaositect can use this spell-like ability three times a day plus the xaositect's Charisma modifier (always at least once). The effect is an emanation centered on the xaositect with a radius of 10 feet per two xaositect class levels. There is no saving throw for this effect, and spell resistance does not apply.
Confusion Aura: A xaositect of 3rd level or higher can cause nearby creatures to become confused. Creatures within range must make a Will saving throw (DC 10 + the xaositect's class level + the xaositect's Charisma modifier). Failure indicates the creatures are confused for a number of rounds equal to the xaositect's class level.
The xaositect can use this spell-like ability three times a day plus the xaositect's Charisma modifier (always at least once). The effect targets all creatures except the xaositect in an area centered on the xaositect with a radius as determined by level.
Chance's Friend: At 4th level, the xaositect can manipulate the whim of chance. Using this ability allows the xaositect to reroll one roll just made. The xaositect must use the result of the second roll. This supernatural ability is usable a number of times per day as determined by level.
Chaotic Defense: At 5th level and higher, the chaos a xaositect embodies manifests as a protective force of randomness. Any attack directed at the xaositect suffers a 10% miss chance. This is a supernatural ability.
Burst of Chaos: At 6th level, the xaositect can create a burst of chaotic energy that damages lawful opponents. This spell-like ability works exactly like chaos hammer as cast by a sorcerer of a level equal to the xaositect's character level.
The xaositect can use this spell-like ability three times a day plus the xaositect's Charisma modifier (always at least once).
Spark of Life: At 7th level, the xaositect can imbue nearby inanimate objects with mobility and the semblance of life. The animated object, or objects, then attack whomever or whatever the xaositect initially designates. The xaositect cannot animate objects carried or worn by a creature, but unattended objects of any nonmagical material can be affected. The xaositect can animate masses of raw material, such as sand or a rock from the ground, as long as the volume does not exceed his maximum.
The xaositect can affect 1 cubic foot of material per xaositect class level within 20 feet. The objects remain animated for 3 rounds plus the xaositect's Charisma modifier (always at least 1 round). The xaositect can use this spell-like ability once per day.
Law's Bane: At 9th level, the xaositect is permanently warded from attacks by lawful creatures. This works exactly like protection from law as though cast by a caster of the xaositect's class level, except that it has a permanent duration. This supernatural ability can be dispelled, but the xaositect can resume its protection as a free action.
Chance's Master: At 10th level, the xaositect is so immersed in the random nature of the universe that he can force any creature to reroll a result he does not like. The creature must be a visible target within 60 feet. After the result of a roll is announced, the xaositect can announce that he uses the chance's master ability. The targeted creature must then make a Will saving throw (DC 10 + the xaositect's class level + the xaositect's Charisma modifier). Failure indicates that the xaositect can force the roll to be made again. The creature must use the result of the second roll. The xaositect cannot change the result of a roll made in the past, only one that has just been made. The chance's master ability can be used during another creature's action. It requires no action on the part of the xaositect to use. This supernatural ability is usable once per day on any creature other than the xaositect.
Xaositect | Hit Die: d8 | ||||
---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special |
1 | +0 | +0 | +2 | +0 | Hide from the law, chaotic contagion, no rhyme or reason |
2 | +1 | +0 | +3 | +0 | Babble (10 ft.) |
3 | +1 | +1 | +3 | +1 | Confusion aura (5 ft.) |
4 | +2 | +1 | +4 | +1 | Babble (20 ft.), chance's friend (1/day) |
5 | +2 | +1 | +4 | +1 | Chaotic defense, confusion aura (10 ft.) |
6 | +3 | +2 | +5 | +2 | Babble (30 ft.), burst of chaos |
7 | +3 | +2 | +5 | +2 | Spark of life, chance's friend (2/day), confusion aura (15 ft.) |
8 | +4 | +2 | +6 | +2 | Babble (40 ft.) |
9 | +4 | +3 | +6 | +3 | Confusion aura (20 ft.), law's bane |
10 | +5 | +3 | +7 | +3 | Babble (50 ft.), chance's friend (3/day), chance's master |
Source: Dragon #287