Monster Prestige Class : Dragon - Bloodscaled Fury
An angry dragon is fearsome indeed. A dragon in a frothing rage, with its eyes shot red, great gobbets of spittle foaming from its mouth, and a sheen of blood coating its scales, is a terror few can withstand. A bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.
Most bloodscaled furies are dragons of at least juvenile age with several levels of barbarian. A very few dragons come to the prestige class along a more unusual path, such as the sohei class or Singh rager prestige class from Oriental Adventures. Few blood scaled furies have levels in classes that do not feature a rage ability.
Bloodscaled furies are solitary dragons and rather akin to destructive force of nature. Their tendency toward chaos means that no one can predict when a bloodscaled fury might descend upon a human settlement or wilderness outpost and level the place, leaving a blasted crater in its wake.
To qualify to become a Bloodscaled Fury, a character must fulfill all the following criteria:
- Race: Any dragon
- Alignment: Any chaotic
- Skills: Intimidate 14 ranks
- Feats: Power Attack, Shock Wave, Wingstorm,
- Base Attack Bonus: +22
- Special: Rage: The dragon must have some sort of rage ability, most commonly derived from levels in the barbarian class, and must be able to enter this rage at least three times per day.
Frightful Presence: The dragon must have the frightful presence ability
Skill Points at Each Level: 2 + Int modifier.
The following are Class Features of the bloodscaled fury prestige class.
Weapon and Armor Proficiency: A bloodscaled fury gains no proficiency with any weapons, armor, or shields.
Fearsome Presence (Ex): A bloodscaled fury is a terror to behold, and the seething fury that churns in its heart inspires terror in all who lay eyes on it. The dragon's frightful presence becomes more powerful: The saving throw DC to resist the ability is increased by the dragon's class level. Creatures with Hit Dice equal to or less than 1/2 the dragon's class level + 4 are panicked if they fail their saving throws, while creatures with more Hit Dice are shaken. Both fear effects last for 6d6 rounds (rather than the usual 4d6).
Draconic Fury (Ex): At 2nd level, a bloodscaled fury's rag becomes more fearsome. While raging, its Strength and Constitution scores increase by an additional 2 points and it gains an additional +1 morale bonus on its Will saves. Thus, an 11th-level barbarian/2nd-level bloodscaled fury gains +8 to its Strength and Constitution scores and +4 on its Will saves. (Its Armor Class penalty remains at -2.)
At 6th level, and again at 10th, these bonuses increase by a similar amount. An 11th-level barbarian/10th-level bloodscaled fury gains +12 to its Strength and Constitution scores and +6 on its Will saves.
Scales of Blood (Su): Beginning at 3rd level, a bloodscaled fury earns its name. When it enters a rage, small quantities of blood ooze out around its scales, lining their edges and adding to the dragon's fearsome appearance. More important, the blood supernaturally wards the dragon from spells and weapon damage. For the duration of the dragon's rage, its spell resistance increases by its class level, and its damage reduction improves as well. The number before the slash in the dragon's damage reduction increases by 5 at 3rd level. In addition, at 7th level a bloodscaled fury's damage reduction can be overcome only by magic cold iron weapons, and at 11th level only by epic cold iron weapons. For example, an old white dragon with damage reduction 10/magic who reaches 3rd level as a bloodscaled fury gains damage reduction 15/magic while raging. At 7th level, it gains damage reduction 15/magic and cold iron while raging, and at 11th level in gains damage reduction 15/epic and cold iron while raging.
Rend: At 4th level, a bloodscaled fury gains Rend as a bonus feat, even if it doesn't have the prerequisites.
Extended Fury (Ex): At 5th level, a bloodscaled fury can remain in a rage for a number of rounds equal to 6 + its Con modifier.
Incite Rage (Ex): At 8th level, a bloodscaled fury gains the ability to incite rage in its allies whenever it enters a rage. The dragon can affect all willing allies within 60 feet, granting them a +4 morale bonus to Strength, a +4 morale bonus to Constitution, a +2 morale bonus on Will saves, and a -2 penalty to Armor Class for as long as the dragon remains raging. This ability is otherwise identical to normal barbarian rage, including the fatigue at the end of the rage.
Tireless Fury (Ex): At 9th level, a bloodscaled fury no longer becomes fatigued at the end of its rage.
Blinding Speed (Ex): A 12th-level bloodscaled fury can act as if under the effects of a haste spell for a total of 12 rounds each day The duration of the effect need not be consecutive rounds. Activating this power is a free action.
|Bloodscaled Fury||Hit Die: d12|
|2nd||+2||+3||+0||+0||Draconic fury +2/+1|
|3rd||+3||+3||+1||+1||Scales of blood (spell resistance, damage reduction +5)|
|7th||+7||+5||+2||+2||Scales of blood (damage reduction +0/magic and cold iron)|
|10th||+10||+7||+3||+3||Draconic fury +6/+3|
|11th||+11||+7||+3||+3||Scales of blood (damage reduction +0/epic and cold iron)|
A bloodscaled fury that becomes lawful loses all Class Features and cannot gain more levels as a bloodscaled fury.