Truename Prestige Class : Brimstone Speaker

"Angels of sky and sun, fly to my aid! with the sacred word thamach'trulihaunavrithi, I compel you!" - Kuorick Hammerdau, brimstone speaker

Brimstone speakers regard the secret language of truenames as nothing less than a gift from the gods. Through assiduous study, they master truenames that enable them to call eladrins, archons, and angels to fight on their behalf. They also know the truename they're most famous for: the tongue of fire that burns away the stain of evil everywhere.

Becoming a brimstone speaker is relatively straightforward, as long as you meet the religious and alignment requirements of the class. The easiest path to the class is to take seven levels of cleric and either the Truename Training feat or a level in the truenamer class to get the needed ranks in the Truespeak skill.

Requirements

To qualify to become a Brimstone Speaker, a character must fulfill all the following criteria:

Class Skills

The brimstone speaker's class skills are Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession, Spellcraft, and Truespeak.

Skill Points at Each Level: 2 + Int modifier.

Class Features

The brimstone speaker exchanges some spellcasting levels for two abilities: a fiery breath weapon and the ability to call outsider allies.

Spellcasting: At each level except 1st, 3rd, 6th, and 9th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a brimstone speaker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Tongue of Fire (Su): The first thing every brimstone speaker learns is a truename that roughly translates a "tongue of fire." If you utter it correctly (Truespeak DC 25), you gain a fiery breath weapon that deals 3d6 points of damage in a 20-foot line. Those within the area of the tongue of fire take half damage if they succeed on a Reflex saving throw (DC 10 + class level + Con modifier).

At 5th level, your tongue of fire deals 5d6 points of damage (Truespeak DC 30), and at 10th level your tongue of fire deals 8d6 points of damage (Truespeak DC 35). If you wish, you can declare that you're using a less powerful version of your tongue of fire, accepting less damage in exchange for a lower Truespeak DC. The Law of Resistance applies to this ability), so the Truespeak DC of each successive use of tongue of fire increases by 2.

Lesser Heavenly Entreaty (Sp): Beginning at 3rd level by shouting the truenames of various angelic powers to the heavens, you are able to call powerful outsiders to fight on your behalf. If you succeed on a DC 27 Truespeak check, you can summon one bralani eladrin that follows your directions as if summoned by a summon monster spell. You can use a heavenly entreaty a number of times per day equal to your class level. A celestial summoned with this ability remains for 1 minute. You can have only one heavenly entity at a time. If you successfully summon a new one, the previous one disappears. The Law of Resistance applies to this ability, 50 the Truespeak DC of each successive use of lesser heavenly entreaty increases by 2.

Heavenly Entreaty (Sp): From 6th level on, if you succeed on a DC 33 Truespeak check, your ability to summon celestial aid improves. You now have the option of summoning one word archon that follows your directions as is summoned by a summon monster spell. You can use a heavenly entreaty a number of times per day equal to your class level. Uses of this ability and lesser heavenly entreaty are drawn from a common pool. Thus, at 6th level, you can summon either a word archon or a bralani eladrin a total of six times per day. A celestial summoned with this ability remains for 1 minute. You can only have one heavenly envoy at a time. If you successfully summon a new one, the previous one disappears. The law of Resistance applies to this ability, so the Truespeak DC of each successive use of heavenly entreaty increases by 2.

Greater Heavenly Entreaty (Sp): When you attain 9th level, your ability to summon celestial allies improves again. If you succeed on a DC 43 Truespeak check, you can summon one astral deva that follows your directions as if summoned by a summon monster spell. You can use a heavenly entreaty a number of times per day equal to your class level. Uses of this ability, heavenly entreaty, and lesser heavenly entreaty are drawn from a common pool. Thus, at 9th level, you can summon either an astral deva, a word archon, or a bralani eladrin a total of nine times per day. A celestial summoned with this ability remains for 1 minute. You can have only one heavenly envoy at a time, if you successfully summon a new one, the previous one disappears. The Law of Resistance applies to this ability, so the Truespeak DC of each successive use of greater heavenly entreaty increases by 2.

Brimstone SpeakerHit Die: d8
CLBABFortRefWillSpecialSpellcasting
1st+0+2+0+2Tongue of fire 3d6-
2nd+1+3+0+3-+1 level of existing divine spellcasting class
3rd+2+3+1+3Lesser heavenly entreaty-
4th+3+4+1+4-+1 level of existing divine spellcasting class
5th+3+4+1+4Tongue of fire 5d6-
6th+4+5+2+5Heavenly entreaty-
8th+6+6+2+6-+1 level of existing divine spellcasting class
9th+6+6+3+6Greater heavenly entreaty-
10th+7+7+3+7Tongue of fire 8d6+1 level of existing divine spellcasting class

Brimstone Speaker Lore

Characters with ranks in Knowledge (religion) can research brimstone speakers to learn more about them. When a character makes a skill check, read or paraphrase the following, including the information from lower DCs.

Source: Tome of Magic


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