Faerûnian Prestige Class : Battlepriest Of Cormyr

Cormyr's War Wizards might be more famous and respected, but the Forest Kingdom's battlepriests have always been an integral part of the Purple Dragons. Their magic kept the Purple Dragons moving quickly during the Crusade of 1360 DR and during the recent war against the goblin and orc hordes of Nalavara the Red's army.

Most battlepriests of Cormyr are clerics of Helm, Lathander, Selûne, Tempus, Torm, Tymora, or Tyr, although a few multiclassed paladins have also joined the order. The Steel Regent, Princess Alusair, a follower of Torm, is known to consider several Torm-worshiping battlepriests close friends.

Cormyr's battlepriests are fully integrated into the Purple Dragons, sharing rank and quarters with their battle-ready companions, unlike the War Wizards who retain a special status. Consequently, battlepriests are well appreciated by their Purple Dragon comrades, and the War Wizards are always on watch to ensure their unique position with the Crown is never threatened by emerging battlepriests, who they sometimes and quietly deride as spellbeggars. The battlepriests constantly work to bolster their companions with rallying cries to war, healing magics, and the benefits of their wisdom, all the while praying for the peace Cormyr so dearly needs to recover.

Requirements

To qualify to become a Battlepriest of Cormyr, a character must fulfill all the following criteria:

Class Skills

The battlepriest of Cormyr's class skills are Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (religion), Ride, Sense Motive, Spellcraft, and Survival.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the battlepriest of Cormyr.

Weapons and Armor Proficiency: Battlepriests are proficient with all simple and martial weapons, and with all types of armor and shields.

Spells Per Day: A battlepriest's training focuses on magic that will aid him in his duties to the Purple Dragons. Thus, when a character gains an odd level of battlepriest, he gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He does not, however gain any other benefit a character of that class would have gained (improved chance of turning undead, for example).

If a character had more than one divine spellcasting class before he became a battlepriest, he must decide to which class he adds each level of battlepriest for purposes of determining spells per day when he adds the new level.

Brew Potion: The Purple Dragons treasure the battlepriests of Cormyr for their devoted brewing of curative potions. This ability grants the battlepriest the Brew Potion feat.

Rally (Ex): A battlepriest not suffering from a fear effect can use this ability as a standard action a number of times per day equal to his battlepriest level. Allies within 60 feet who are suffering from any fear effect and who can hear the battlepriest are allowed an immediate Will save against the fear effect, with a +1 morale bonus per battlepriest level. Success has the same effect as if the ally succeeded at the initial Will save against the fear effect.

Healing Circle (Sp): At 2nd level, the battlepriest can cast healing circle once per day as a caster of the battlepriest's character level.

Healing Domain: At 2nd level, a battlepriest gains access to the Healing domain, including its granted power (cast healing spells at +1 caster level).

Inflame (Ex): Beginning at 3rd level, by giving a stirring speech for at least 5 minutes, the battlepriest grants those who listen a +1 morale bonus per battlepriest level to Will saves. This effect lasts for 5 minutes after the speech ends, plus 1 minute per level of the battlepriest. The battlepriest gains the benefits of this effect. This ability can be used up to 3 times per day.

Heroes' Feast (Sp): At 4th level, the battlepriest can cast heroes' feast once per day as a caster of the battlepriest's character level.

Planning Domain: At 4th level, a battlepriest gains access to the Planning domain, including its granted power (free Extend Spell feat).

Easy March (Su): At 5th level, a battlepriest can enable all allies, including mounts and the battlepriest, within a 20-ft-radius burst centered on the battlepriest, to hustle (double standard speed) for up to 5 days. Using this ability is a standard action. Allies within the initial burst retain the benefits for the entire duration for so long as they remain on the same plane. Affected allies are fatigued as if they are merely walking and not hustling. In addition, allies may also make any forced march (see Chapter 9: Adventuring in the Player's Handbook) at a hustle during the 5 days; the Constitution check for the forced march is only DC 5 + 1 per extra hour. This power may be used once every ten days.

Frightful Presence (Ex): At 5th level, a battlepriest can strike fear into the hearts of foes. Enemies within 30 feet who see the battlepriest kill a foe or render an enemy helpless must succeed at a Will save (DC 10 + half the battlepriest's HD + Charisma modifier) or become shaken for minute. Success indicates that the creature is immune to the battlepriest's frightful presence for day.

Battlepriest Of CormyrHit Die: d8
CLBABFortRefWillSpecialSpells/Day
1st+1+2+0+2Brew Potion, rally+1 level of existing class
2nd+2+3+0+3Healing circle, Healing domain-
3rd +3+3 +1+3Inflame +1 level of existing class
4th +4+4+1+4Heroes' feast, Planning domain-
5th+5+4 +1+4 Easy march, frightful presence+1 level of existing class

Source: Dragon #307


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