Faerûnian Prestige Class : Glorious Servitor
"Let the enemies of my lord and god fall before my might. I am his chosen, and I shall let none stand who dare oppose his will!" -Netheris Ket, Glorious Servitor of Sebek
Glorious servitors are exceptionally loyal and devout servants of the Mulhorandi gods. Exalted above most other mortals, a glorious servitor strives to live an exemplary life that embodies her deity's beliefs and values. She has many rivals and enemies both inside and outside her deity's cult, but she welcomes any challenge that gives her an opportunity to demonstrate her faithfulness and dedication.
Most glorious servitors are chosen from the multitude of paladins, clerics, fighters, and monks dwelling throughout the Mulhorandi lands. Of these, clerics and paladins have the easiest route into the prestige class, since they have Diplomacy and Knowledge (religion) as class skills. Monks and rangers also take up this holy cause from time to time, although some of the required skills are cross-class for them. Those who were rogues or rogue/assassins before entering this class usually serve Set, while those who were sorcerers or wizards typically serve Thoth.
The key abilities for a glorious servitor are Charisma (to lead and influence her deity's church), Wisdom (to understand the motivations of her religious and political enemies), and Strength (to fight the battles ahead).
Requirements
To qualify to become a Glorious Servitor, a character must fulfill all the following criteria:
- Race: Aasimar, human, or tiefling (home region Mulhorand).
- Skills: Diplomacy 6 ranks, Knowledge (Mulhorand local) 6 ranks, Knowledge (religion) 6 ranks.
- Feats: Godsight, Improved Turning.
- Base Attack Bonus: +7
- Spells: Ability to cast 2nd-level divine spells.
- Patron Deity: Any from the Mulhorandi pantheon.
- Special: You must have the approval of your patron deity's church.
Class Skills
The glorious servitor's class skills are Bluff, Craft (any), Diplomacy, Handle Animal, Intimidate, Knowledge (history), Knowledge (local), Knowledge (religion), Listen, Profession (any), Sense Motive, Spot, and Survival.
Skill Points at Each Level: 2 + Int modifier.
Class Features
As a glorious servitor, you dedicate your life to the service of a single deity. To that end, you gain a variety of abilities that allow you to advance your deity's agenda in Faerûn. All the following are class features of the glorious servitor prestige class.
Weapon and Armor Proficiency: You are proficient with the short sword, longsword, and khopesh, as well as with all types of armor and all types of shields except tower shields.
Bestial Form (Su): You can assume the bestial form of your patron deity (animal, vermin, or magical beast, as given on Table 1-4, below) as a standard action and remain in that form for up to 1 hour. This ability functions like a polymorph spell (caster level equals your glorious servitor level), except that you can use it only on yourself, you do not regain hit points for changing form, and you can assume only the designated shape. This ability is usable once per day per glorious servitor level.
Your natural attacks in your bestial form are treated as magic weapons for the purpose of overcoming damage reduction.
Bestial Forms Of Mulhorandi Deities | |
---|---|
Deity | Bestial Form |
Anhur | Lion |
Bast | Leopard |
Geb | Brown bear |
Hathor | Bison |
Horus-Re | Giant eagle |
Isis | Giant eagle |
Nephthys | Huge viper snake |
Osiris | Brown bear |
Sebek | Giant crocodile |
Set | Large monstrous scorpion |
Thoth | Giant owl |
Fearlessness (Su): Because the power of your deity suffuses both your body and your mind, you are immune to fear effects.
Spell Resistance (Su): Your deity's glory makes you more resistant to magic than other mortals. You gain spell resistance equal to 12 + your glorious servitor level.
Divine Shield (Su): At 2nd level, you gain a +2 deflection bonus to AC when you are in animal form. This bonus increases to +4 at 4th level and to +6 at 6th level.
Increased Strength (Ex): Your connection to the divine grants you great physical strength. At 2nd, 4th, and 6th level, you gain a +1 inherent bonus to Strength in both your normal and your bestial form.
Divine Voice (Ex): Beginning at 3rd level, you can speak any languages you know with your normal human voice while in bestial form. This ability allows you to cast spells with verbal components normally while in bestial form, although you cannot cast spells that require somatic components unless you use the Still Spell or Natural Spell feat.
True Seeing (Sp): Upon attaining 3rd level, you gain the ability to use true seeing once per day (caster level equals your character level).
Greater Command (Sp): At 5th level and higher, you can use greater command once per day (caster level equals your character level).
Divine Transformation (Su): When you attain 7th level, your deity rewards you for your faithful service by changing your type to outsider (native).
Immunity to Poison (Ex): Your devotion to your deity has rendered you immune to poison.
Mass Cure Serious Wounds (Sp): At 7th level, you can use mass cure serious wounds (or mass inflict serious wounds if your patron is Set or Sebek) once per day (caster level equals your character level).
Unfaithful Servitors
If you willfully violate the orders of your deity, you lose all supernatural and spell-like abilities of the prestige class and cannot progress further as a glorious servitor. In much the same way as a paladin, you regain your abilities and advancement potential if you atone for your violations. You can also regain your abilities if you switch allegiance to one of your deity's rivals in the Mulhorandi pantheon - a tactic that earns you the unending enmity of your previous deity's church.
Glorious Servitor | Hit Die: d8 | ||||
CL | BAB | Fort | Ref | Will | Special |
1st | +0 | +0 | +0 | +2 | Bestial form, fearlessness, spell resistance |
2nd | +1 | +0 | +0 | +3 | Divine shield +2, increased Strength +1 |
3rd | +2 | +1 | +1 | +3 | Divine voice, true seeing |
4th | +3 | +1 | +1 | +4 | Divine shield +4, increased Strength +2 |
5th | +3 | +1 | +1 | +4 | Greater command, immunity to poison |
6th | +4 | +2 | +2 | +5 | Divine shield +6, increased Strength +3 |
7th | +5 | +2 | +2 | +5 | Divine transformation, mass cure light wounds |
Source: Lost Empires of Faerûn