Faerûnian Prestige Class : Naga Overlord
Naga overlords are evil masterminds who operate in secret, usually behind cults of devoted followers. They seek to enslave lesser races and use them to dominate whole communities. Naga overlords tend to be extremely vain, power-hungry, and obsessed with negating any threats to their safety and comfort. Many even exhibit powerful god complexes.
Most naga overlords are banelar nagas, dark nagas, ha-nagas, or spirit nagas, although rare evil representatives of other naga types are not unknown. Banelar overlords typically have levels in mystic theurge, while dark nagas, ha-nagas, and spirit nagas that become naga overlords usually are powerful sorcerers.
Requirements
To qualify to become a Naga Overlord, a character must fulfill all the following criteria:
- Race: Naga
- Alignment: Any evil.
- Skills: Bluff 4 ranks, Diplomacy 4 ranks, Intimidate 4 ranks, Sense Motive 4
- Feats: Extend Spell, Skill Focus (Intimidate), Spell Focus (enchantment),
- Spellcasting: Able to cast dominate person as a spell
Class Skills
The naga overlord's class skills are Bluff, Concentration, Diplomacy, Disguise, Intimidate, Knowledge (all skills taken individually), Listen, Perform, Sense Motive, Speak Language, SpellCraft, Spot, and Use Magic Device.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All the following are class features of the naga overlord prestige class.
Weapon and Armor Proficiency: Naga overlords gain no proficiency with any weapon, armor, or shield.
Spells per Day/Spells Known: When a new naga overlord level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class he had (or could cast spells as) before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the level of naga overlord to the level of whatever other arcane spellcasting class he had, then determines spells per day, spells known, and caster level accordingly.
If a character had more than one arcane spellcasting class before he became a naga overlord, he must decide to which class he adds each level of naga overlord for the purpose of determining spells per day and spells known.
Enslave (Su): A naga overlord can attempt to enslave any one living creature within 30 feet. The target must succeed on a Will save (DC 10+ 1/2 naga overlord's character level + naga overlord's Cha modifier) or be affected as though by a dominate person spell (caster level equals naga overlord's arcane caster level). An enslaved creature obeys the naga overlord's telepathic commands until freed by remove curse, and it can attempt a new Will save every 24 hours to break free. The control is also broken if the naga overlord dies or travels more than 1 mile from its slave.
This ability is usable once per day at 1st level, twice per day at 4th level, and three times per day at 7th level.
Augment Followers I (Su): The naga overlord can augment the abilities of its followers. The following spells automatically function as if affected by the Extend Spell feat when cast by a 2nd-level or higher naga overlord: bear's endurance, bull's strength, cat's grace, eagle's' splendor, fox's cunning, mass bear's endurance, mass bull's strength, mass cat's grace, mass eagle's splendor, mass fox's cunning, mass owl's wisdom, and owl's wisdom. These spells do not occupy higher spell slots or require additional casting time.
Tap Slave (Su): At 3rd level, a naga overlord can leech the lifeforce of any one enslaved follower within 1 mile as if using the vampiric touch spell (caster level equals naga overlord's arcane caster level), except that he need not actually touch the target. This ability is usable once per day at 3rd level, twice per day at 6th level, and three times per day at 9th level.
Augment Followers II (Su): The range of the following spells automatically becomes close (25 ft. + 5 ft./2 levels) when they are cast by a 5th-level or higher naga overlord: bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, mass bear's endurance, mass bull's strength, mass cat's grace, mass eagle's splendor, mass fox's cunning, mass owl's wisdom, and owl's wisdom.
Augment Followers III (Su): The following spells automatically function as if affected by the Extend Spell feat when cast by an 8th-level or higher naga overlord: bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, mass bear's endurance, mass bull's strength, mass cat's grace, mass eagle's splendor, mass fox's cunning, mass owl's wisdom, and owl's wisdom. These spells do not occupy higher spell slots or require additional casting time.
Enslave Monster (Su): At 10th level, a naga overlord's enslave ability functions like dominate monster rather than dominate person.
Naga Overlord | Hit Die: d8 | |||||
---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spells |
1st | +0 | +0 | +0 | +2 | Enslave 1/day | +1 level of existing arcane spellcasting class |
2nd | +1 | +0 | +0 | +3 | Augment followers I | +1 level of existing arcane spellcasting class |
3rd | +2 | +1 | +1 | +3 | Tap slave 1/day | +1 level of existing arcane spellcasting class |
4th | +3 | +1 | +1 | +4 | Enslave 2/day | +1 level of existing arcane spellcasting class |
5th | +3 | +1 | +1 | +4 | Augment followers II | +1 level of existing arcane spellcasting class |
6th | +4 | +2 | +2 | +5 | Tap slave 2/day | +1 level of existing arcane spellcasting class |
7th | +5 | +2 | +2 | +5 | Enslave 3/day | +1 level of existing arcane spellcasting class |
8th | +6 | +2 | +2 | +6 | Augment followers III | +1 level of existing arcane spellcasting class |
9th | +6 | +3 | +3 | +6 | Tap slave 3/day | +1 level of existing arcane spellcasting Glass |
10th | +7 | +3 | +3 | +7 | Enslave monster | +1 level of existing arcane spellcasting class |
Source: Serpent Kingdoms