Faerûnian Prestige Class : Divine Seeker
Sometimes a church cannot act openly, either because of political constraints, bureaucracy, or because it doesn't want its presence known in an area. During these times, the abilities of discretion, stealth, and speed are more valuable than the direct manifestation of power. The divine seeker fills this role, infiltrating dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders. Quiet and protected by the power of her deity, a divine seeker can often accomplish what a direct assault could not.
Divine seekers may be of any class, though they favor monks, rangers, and rogues. Barbarians and bards, often have the skills to become divine seekers, but they tend to be too undisciplined or have abilities that rely on noise. Sorcerers and wizards with subtle and stealthy magic sometimes become divine seekers, but they are rare.
Requirements
To qualify to become a Divine Seeker, a character must fulfill all the following criteria:
- Skills: Hide 8 ranks, Knowledge (religion) 3 ranks, Move Silently 10 ranks, Spot 5 ranks.
- Feats: Stealthy,
- Patron: A divine seeker must have a patron deity, and it must be the deity of which she is a divine seeker.
Class Skills
The divine seeker's class skills are Climb, Craft, Diplomacy, Hide, Jump, Knowledge (geography), Knowledge (religion), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, and Use Rope.
Skill Points at Each Level: 6 + Int modifier.
Class Features
All the following are Class Features of the divine seeker prestige class. All of the divine seeker's spell-like abilities function as if cast by a cleric with a caster level of the divine seeker's class level plus her Charisma bonus.
Weapon and Armor Proficiency: A divine seeker is proficient with all simple weapons and with light armor, but not with shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.
Sacred Stealth (Su): At 1st level, the divine seeker can call upon her deity's power to shield her from prying eyes and ears. As a standard action, she can grant herself a +10 sacred bonus (or profane bonus, if her patron deity is evil) on Hide and Move Silently checks. This benefit lasts for a number of minutes per day equal to her Charisma modifier (minimum 1 minute per day). This duration need not be consecutive - the divine seeker may break it up into increments as small as 1 round if she so desires. Ending the effect is a free action.
Thwart Magic Trap (Ex): At 1st level, the divine seeker gains a +3 bonus on all Disable Device and Search checks made to locate, disable, or bypass magic traps.
Sacred Defense (Ex): Beginning at 2nd level, the divine seeker gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, the bonus increases to +2.
Sneak Attack (Ex): This ability functions like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 2nd level, and again at 5th level. If a divine seeker gets a sneak attack bonus from another source (such as rogue levels) the bonuses on damage ~tack. Furthermore, divine seeker levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.
Locate Creature (Sp): Beginning at 3rd level, the divine seeker may use locate creature (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.
Locate Object (Sp): At 3rd level, the divine seeker may use locate object (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.
Divine Perseverance (Su): If a 4th-level or higher divine seeker is brought to -1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any). This ability is usable once per day.
Find the Path (Sp): At 5th level, the divine seeker may use find the path (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.
Divine Seeker | Hit Dice: d6 | ||||
---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special |
1st | +0 | +0 | +2 | +0 | Sacred Stealth, thwart magic trap |
2nd | +1 | +0 | +3 | +0 | Sacred defense +1, sneak attack +1d6 |
3rd | +2 | +1 | +3 | +1 | Locate object, locate creature |
4th | +3 | +1 | +4 | +1 | Divine Persistence, Sacred defense +2 |
5th | +3 | +1 | +4 | +1 | Find the Path, sneak attack +2d6 |
Source: Forgotten Realms Campaign Setting
Player's Guide to Faerûn