Faerûnian Prestige Class : Thayan Knight

While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan knights, familiar with magic and loyal to none but the tattooed mages.

The Thayan knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards.

Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.

Requirements

To qualify to become a Thayan Knight, a character must fulfill all the following criteria:

Class Skills

The Thayan knight's class skills are Bluff, Climb, Craft, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Thay local), Knowledge (arcana), Profession, Ride, Spot, and Swim.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are Class Features of the Thayan knight prestige class.

Weapon and Armor Proficiency: Thayan knights are proficient with all simple and martial weapons, with all types of armor, and with shields.

Horrors of Thay (Ex): Because of long exposure to the cruelty of her homeland, a Thayan knight gains a +2 morale bonus on saving throws against fear effects and a +1 morale bonus on saving throws against charm effects. At 4th level, these bonuses increase to +4 and +2, respectively. None of these bonuses apply against attacks from Red Wizards.

Zulkir's Favor (Su): At 1st level, a knight undergoes a long and painful tattooing ritual. This magic tattoo, placed either on the back or the forehead, provides a +2 resistance bonus on Reflex saves. The tattoo also marks the knight as someone loyal to the Red Wizards. The knight automatically fails all saving throws against mind-affecting spells cast by a Red Wizard. When the tattoo is visible, the knight gains a +2 morale bonus on Intimidate checks as an extraordinary ability. The tattoo does not count as using a space for a magic item, but it does count toward the limit of magic tattoos permitted by the create magic tattoo spell. .

Zulkir's Defender (Ex): A knight of 2nd level gains a +2 morale bonus on attacks and damage against any creature that attacks or that she has previously seen attack a Red Wizard.

Fighter Feat: At 3rd level, a Thayan knight may choose any one feat (except Weapon Specialization) from the fighter bonus feat list or any feat with the [Fighter] descriptor.

Final Stand (Su): Once per day as a standard action, a knight of 4th level or higher can inspire her troops. Allies within 10 feet of the knight gain 2d10 temporary hit points. This ability affects a number of creatures equal to the knight's class level + Charisma modifier and lasts the same number of rounds.

Zulkir's Champion (Su): At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the protection of the Red Wizards. Once per day, the knight can take a +2 luck bonus on a single saving throw. This bonus can be taken after the die is rolled and after other modifiers have been applied to the roll. When the tattoo is visible, the knight gains a +4 morale bonus on Intimidate checks as an extraordinary ability. The tattoo does not count as using a space for a magic item, but it does count toward the limit of magic tattoos permitted by the create magic tattoo spell.

Thayan KnightHit Die: d10
CLBABFortRefWillSpecial
1st+1+2+0+0Horrors of Thay (+2 fear, +1 charm), zulkir's favor
2nd+2+3+0+0Zulkir's defender
3rd+3+3+1+1Fighter feat
4th+4+4+1+1Horrors of Thay (+4 fear, +2 charm), final stand
5th+5+4+1+1Zulkir's champion

Source: Compete Warrior
Lords of Darkness


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