The Rooms Of the Old Skull
The rooms of the Old Skull are each uniquely furnished and priced. Their ornate nature is a testament to the hands of Durman Hilesta and their rates to Jhaele's merchant skills. Prices are listed by the day and, when available, by the week (tenday). Unique rooms tend to acquire their own stories over time, and they are included in this key:
- A. The Rooms of Honor: These are Jhaele's and her family's (when they visit) private quarters. They are rented out by her invitation only. She is willing to let them free to those who have aided the inn. Otherwise, she charges the maximum amount for any room at the inn (10 gp/night) for those who can afford them. When she rents the rooms, Jhaele stays elsewhere in the inn or on her farm. These are the most richly sumptuous rooms in the inn.
- B. The Teak Room (9 sp/night).
- C. Wayfarer's Suite (9 sp/night).
- D. Bowgentle's Room (9 sp/night): This room is named after the powerful mage who used the room as a base shortly after the construction of the Inn. This individual was a fraud, since the real Bowgentle had perished years earlier, but the name has stuck.
- E. The Horns (9 sp/night).
- F. Dalesman's Rest (2 sp/night; 15 sp/week).
- G. The Halfling's Burrow (2 sp/night; 15 sp/week): sunken tub in the Blue Room (T) directly above this room necessitated the lowering of the ceiling here. While the room is still habitable by human-sized individuals, dwarves, gnomes and halflings appreciate the cozy surroundings.
- H. Journey's End Suite (2 sp/night; 15 sp/week): This is usually the room taken by Llewellyn the Loquacious (also known as Llewellyn the Loud) when he is staying in Shadowdale - its central location accounts for many strategically planned "chance meetings" in the hall on his part.
- I. The Bramraska (2 sp/night; 15 sp/week).
- J. The Wizard's Study (9 sp/night): This room is lined with books and atlases full of general knowledge - nothing that can be found out beyond the overviews given in this boxed set. The room can provide background information on old matters (such as Aencar the Mantled King), as well as being a springboard for new adventures. Copies of Aurora's Whole Realms Catalogue and the Volo's series of guidebooks are available here if the DM chooses to make them so.
- K. The Steading (2 sp/night; 15 sp/week).
- L. The Purple Room (2 sp/night; 15 sp/week).
- M. The Petticoats (2 sp/night; 15 sp/week).
- N. Elvenholme (2 sp/night; 15 sp/week): A subdued and tasteful room done in rich woods from the heart of the Elven Court, this room is the choice of elves and half-elves in the area.
- 0. The Huntsman's Room (1 gp/night): This room is dominated by hunting trophies. None of them are magical. Jhaele may put the head of some large monster on display here if it is donated to the inn. The bed is made of deer antlers fused together.
- P. The Ferns (2 gp/night): This spacious room has a (fixed shut - won't open) skylight and a large number of potted ferns and forest plants.
- Q. Three Couches (5 sp/night; 2 gp/week).
- R. Warm Fires (9 sp/night; 25 sp/week): Dominated by three hearths, Warm Fires is the most comfortable room in the inn (except for Jhaele's, of course).
- S. The Onyx (9 sp/night; 25 sp/week).
- T. The Blue Room (1 gp/night): The Blue Room is decorated in blue, as its name implies, and has a sunken tub.
- U. The Green Room (5 sp/night; 2 gp/week): Olive Ruskettle, noted halfling bard, makes this room her own when staying in Shadowdale.
- V. The Red Room (2 gp/night).
- W. The Emperor (5 gp/night): The Emperor is a suite and includes a small private hall, a reception area/study, and a private bedroom.
- X. The Ivory (5 sp/night; 2 gp/week).
- Y. Five Nails (2 sp/night; 15 sp/week).
- Z. Numpkin's Rest (2 sp/night; 15 sp/week).
- AA. The Cedar (1 gp/night).
- The Cellar: The cellar of the Old Skull is as shown in the map, with most of the supplies for the tavern located here. One note of importance is the pool in the northwest corner. This pool connects with the underground river which flows beneath the Twisted Tower, and a hidden quay may be found past a secret door in the western wall of the cellar at the DM's option. This option can provide the player characters with an alternate entrance to the Underdark if the PCs have offended the local lord. The secret entrance and quay are up to the DM to exclude or include. The pool in the cellar is downstream of the underground area of the Tower of Ashaba (It connects to the stream below the bridge at 3A on the Dungeons and Tunnels Beneath the Twisted Tower (Part I) Map).