Encounters: Cormanthor - The Rimwood
Badger (CR 1/2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +3
AC: 15 (+2 size, +3 Dex), touch 14, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +5, Will +1
Speed: 30 ft., burrow 10 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5 Attack: Claw +4 melee Full Attack: 2 claws +4 melee and bite -1 melee
Damage: Claw 1d2-1, bite 1d3-1
: Rage Special Attacks
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Special Qualities Feats: Agile; Track; Weapon Finesse
Skills: Escape Artist +7, Listen +3, and Spot +3
Advancement: 2 HD (Small)
Climate/Terrain: Temperate forest
Organization: Solitary or cete (2-5)
Source: Monster Manual
Rage (Ex): A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and 2 AC. The creature cannot end its rage voluntarily.
Skills: +2 on Balance and Escape Artist checks.
Badgers attack with their sharp claws and teeth.
Faerûnian Random Encounters by Region and Locale
Website design © 2008 - 2020 "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.
Dungeons & Dragons ©1995 - 2020 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967.
Most product names are trademarks owned or used under license by the companies that publish those products. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.
Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
Some pages on this website contain affiliate links. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.