*See the Organization Alignment section and Table 2 for more details and options.
Table 2: Organization Alignment
d%
Organization Alignment
01-25
Same as community's primary power center
26-30
Opposite of community's primary power center*
31-45
Lawful good
46-55
Neutral good
56-60
Chaotic good
61-73
Lawful neutral
74-80
True neutral
81-83
Chaotic neutral
84-93
Lawful evil
94-98
Neutral evil
99-00
Chaotic evil
*If the community's primary power center is true neutral, roll again.
Table 3: Organization Size
d%
Organization Size
01-40
Minor*
41-90
Medium**
91-00
Major
*Minor organizations don't exist in thorps or hamlets. **Medium organizations don't exist in thorps.
Table 4: Membership by Town Size
Town Size
Town Population
Organization Population*
GP Limit**
Minor
Medium
Major
Thorp
20-80
n/a
n/a
1-2
20 gp
Hamlet
81-400
n/a
1-2
3-5
50 gp
Village
401-900
1-2
3-5
6-io
100 gp
Small town
901-2,000
3-5
6-10
11-25
400 gp
Large town
2,001-5,000
6-io
11-25
26-60
1,500 gp
Small city
5,001-12,000
11-25
26-60
61-125
7,500 gp
Large city
12,001-25,000
26-60
61-125
126-250
20,000 gp
Metropolis
25,001+
61-125
126-250
251+
50,000 gp
*These numbers can be used to represent how many members can be found in a given community; they need not represent the total number of members the organization has. **Halve the listed value for minor organizations, and double it for major organizations.
Table 5: Class Mix
Exclusive
96% primary class
2% secondary class
1% tertiary class
1% other classes
Mixed
79% primary class
9% secondary class
5% tertiary class
3% tertiary class
2% tertiary class
2% other classes
Integrated
37% primary class
20% secondary class
18% tertiary class
10% tertiary class
7% tertiary class
5% tertiary class
3% other classes
Table 6: Highest-Level Members (PC Classes)
PC Class
Character Level (Primary Class)
Barbarian
1d4 + community modifier
Bard
1d6 + community modifier
Cleric
1d6 + community modifier
Druid
1d6 + community modifier
Fighter
1d8 + community modifier
Monk
1d4 + community modifier
Paladin
1d3 + community modifier
Ranger
1d3 + community modifier
Rogue
1d8 + community modifier
Sorcerer
1d4 + community modifier
Wizard
1d4 + community modifier
Table 7: Highest-Level Members (NPC Classes)
NPC Class
Character Level (Primary Class)
Adept
1d6 + community modifier
Aristocrat
1d4 + community modifier
Commoner
4d4 + community modifier
Expert
3d4 + community modifier
Warrior
2d4 + community modifier
Table 8: Highest-Level Character by Town Size
Secondary Class
Up to Small City
Divide Table 6 or 7 result by 2
Large City
01-75: Divide Table 6 or 7 result by 2
76-00: Use Table 6 or 7 result
Metropolis
01-50: Divide Table 6 or 7 result by 2
51-00: Use Table 6 or 7 result
Tertiary Class
Up to Small City
Divide Table 6 or 7 result by 4
Large City
01-75: As Secondary, but divide by 2
76-00: Same as Secondary
Metropolis
01-50: As Secondary, but divide by 2
51-00: Same as Secondary
Other* Class
Up to Small City
Level 1
Large City
As tertiary, but divide by 2
Metropolis
As tertiary, but divide by 2
*There is a 5% chance that a single member of a miscellaneous class is calculated as if that character is the highest-level character in the primary class.
Table 9: Community Modifiers
Community Size
Community Modifier
Thorp
-3*
Hamlet
-2*
Village
-1
Small town
0
Large town
+3
Small city
+6
Large city
+9
Metropolis
+12
*A thorp or a hamlet has a 5% chance to add +10 to the modifier of a ranger or druid level.
Table 10: Organization Leader
d%
Leader
01-70
Highest-level character of primary class
71-85
Second highest-level character of primary class
86-95
Highest-level character (regardless of class)
96-00
Other (DM's choice)
Table 11: Racial Demographics
d%
Demographics
01-60
Same as community
61-90
More isolated than community*
91-00
More integrated than community**
*Use the racial mix one step toward isolated, If the community already uses the isolated racial mix, treat as isolated. **Use the racial mix one step toward integrated, If the community already uses the integrated racial mix, treat as integrated.