Ghastly Hill Giant* (CR 9)

Large Undead
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: darkvision (60-foot range), Listen +5, and Spot +6
Languages: Giant


AC: 19 (-1 size, +1 Dex, +9 natural ) touch 10, flat-footed 18
Hit Dice: 12d12 (78 hp)
Fort +8, Ref +5, Will +6
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +18
Attack: Huge Greatclub +14 melee or bite +13 melee
Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
Damage: Greatclub 2d6+11, bite 2d6+8 and paralysis, claw 1d6+4 and paralysis, rock 2d6+8
Special Attacks/Actions: Create spawn, paralysis, rock throwing, stench
Abilities: Str 27, Dex 12, Con -, Int 8, Wis 14, Cha 17
Special Qualities: Rock catching, turn resistance
Feats: Cleave; Improved Bull Rush; Improved Sunder; Power Attack; Weapon Focus (greatclub)
Skills: Climb +8, Jump +8, Listen +5, and Spot +6
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Treasure/Possessions: Standard

Source: Dragon #307
Dragon Compendium Vol. 1

Create Spawn (Su): A creature killed by a ghastly hill giant rises as a form of ghast 1d4 days after death. The victim returns as a ghast if it was a humanoid with 6 or fewer HD and as a ghastly creature if it was a giant or monstrous humanoid or a humanoid with 7 or more HD.

Paralysis (Ex): Those hit by a ghastly hill giant's claw attack must succeed at a Fortitude save (DC 19) or be paralyzed for 1d6+4 minutes. Elves are immune to this paralysis.

Stench (Ex): The stink of death and corruption surrounding these creatures is sickening. Living creatures within 10 feet must succeed at a Fortitude save (DC 19) or be sickened, suffering a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1d6+4 minutes. A delay poison or neutralize poison spell removes the effect from the sickened creature, and creatures immune to poison are unaffected.

Turn Resistance (Ex): A ghastly hill giant is treated as an undead with 14 Hit Dice for the purpose of turn, rebuke, command, and bolster attempts.

Ghastly hill giants take pleasure in melee combat. They will occasionally use their massive greatclubs or shattering rocks, but primarily delight in biting and tearing with their claws.

Ghastly hill giants can appall even the most stalwart adventurers. Their formidable strength and size are impressive in their living brethren. As undead they combine this strength with paralyzing claw attacks and a sickening stench and undead immunities making them quite deadly.