Thaskor (CR 9)
Large Outsider (Extraplanar)
Alignment: Always lawful evil
Initiative: +0; Senses: darkvision 60 ft., Listen +17, and Spot +17
AC: 28 (-1 size, +19 natural), touch 9, flat-footed 28
Hit Dice: 13d8+65 (123 hp); DR: 5/-
Fort +13, Ref +10, Will +11
Speed: 40 ft.
Space: 10 ft./10 ft.
Base Attack +13; Grapple +27
Attack: Slam +22 melee
Full Attack: Slam +22 melee
Damage: Slam 2d8+15
Special Attacks/Actions: Trumpeting blast
Abilities: Str 31, Dex 10, Con 21, Int 12, Wis 13, Cha 16
Special Qualities: immunity to poison, resistance to acid 10, cold 10, electricity 10, and fire 10, SR 18
Feats: Improved Sunder; Iron Will; Lightning Reflexes; Power Attack; Powerful Charge; Cleave
Skills: Bluff +19, Concentration +21, Diplomacy +23, Disguise +3 (+5 acting), Intimidate +21, Listen +17, Search +17, Sense Motive +17, Spot +17, and Survival +17 (+19 following tracks)
Advancement: 14-20 HD (Large); 21-40 HD (Huge)
Climate/Terrain: Plane of Shadow
Organization: Solitary squad (2-4), company (5-20)
Treasure/Possessions: No coins; 50% goods; standard items
Source:
Miniatures Handbook
Trumpeting Blast (Su): Once every 1d4 rounds as a free action, a thaskor can blow a trumpeting blast with its trunk. The blast fills a 10-foot cone; any creature within that area must make a DC 21 Fortitude save or be stunned for 1 round. This is a sonic attack. The save DC is Constitution-based.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.