Monster Ecologies : Spawn of Kyuss
By James Jacobs, Dragon #336
The journals of Anadan the Reader make for singularly depressing yet morbidly intriguing study. An enthusiastic member of the crusading knights known as the Scions of the Hale, Anadan's surprisingly literate account of his group's encounters with the unliving contain valuable information on the behavior, combat tactics, and weaknesses of no fewer than seven undead breeds. Unfortunately for Anadan, it was this seventh undead, the spawn of Kyuss, that would prove to be not only his end, but the end of the Scions of the Hale. The last several pages of his worm-eaten journal tell of how his company was ambushed by a group of these horrific monsters, and how their very appearance drove fear into the hearts of many of his companions. Those who fled the combat were the lucky ones - they were able to live the rest of their humbled lives as broken men. The three who stayed to fight, including poor Anadan, managed to destroy the spawn, only to succumb, one by one, to the worms that infested their bodies during the battle - worms that leapt and lunged from the undead flesh of their enemies to burrow hungrily into living meat.
Anadan tells of how one soldier cut off his own arm at the shoulder to try to stave off the gnawing approach of a worm, only to bleed to death as a result. The other man, Anadan's captain, fled into the mist-cloaked bog and for the next several pages, Anadan writes of how the man's screams grew more and more frantic and incoherent until they suddenly ceased. Throughout the entire account, Anadan writes of how he can feel the worms inside him burrowing through his body. Anadan was not lucky enough to have an arm to lop off. His worms swam through his torso, upward, into his neck. The reader can see in his text when the worms reached his brain, for his writing slowly grows sloppy, his ability to spell degrades, and his very vocabulary becomes stunted and almost illegible as the teeming intruders did their hungry work. His last words (for by this point he had apparently lost the skill to scribe complete sentences) are particularly chilling: "...captain... back... he see me...drool... not drool.., worm.., chew...no... me live.., not want die... hurt...hrrrtttt... hhungrrrieee..."
Scholars and priests often refer eager adventurers who inquire about the undead to the journals of Anadan the Reader, for if they aren't warned off by Anadan's doom, they might learn a thing or two about perhaps the most terrifying and relentless enemy they'll ever face.
History of the Spawn
The spawn began with Kyuss, an ancient priest of a forgotten deity who ruled an empire before the advent of modern civilization. Little remains in writing of the details concerning Kyuss and his rule, but it seems clear his skill at creating undead was unsurpassed. Eventually, the necromancer-priest vanished into parts unknown, leaving in his wake an empire of the dead. Yet while relatively little information survives to inform the modern scholar about the man himself of his spawn much has been documented.
The first reports of free-willed spawn of Kyuss came from adventurers who dared explore a forgotten and shadowed spur of the great Rift Canyon. Known now as the Wormcrawl Fissure, this region is reputed to have once been the seat of Kyuss' power. Certainly, the area was infested with his spawn. Strangely enough, explorers in the Amedio Jungle to the south began to report encounters with identical creatures in the western reach of the jungles.
As time wore on, the spawn began to appear in other regions as well, usually in large urban areas. These spawn were spread deliberately by cultists who proclaimed that Kyuss himself had not vanished from the world. Indeed, they believed that he had become a god, and it was their duty to spread his spawn throughout the world to herald his imminent return.
Necrology Of The Worm
Like most undead, the spawn of Kyuss have a host of potent supernatural abilities. They radiate fear, they cause disease with a touch, and they heal damage to their undead flesh with shocking speed. Yet their most notorious and fearful aspect isn't properly a feature of their undead bodies at all, but is in fact the source of their scourge.
The green worms that infest each spawn of Kyuss are not themselves undead. Rather, they are a strange symbiotic form of vermin that subsists upon the decaying flesh of the spawn. The worms are voracious, but as fast as they consume the flesh of their host it regrows and replenishes. Theoretically, if a spawn of Kyuss could be separated from its infesting host, its fast healing would increase dramatically. Fortunately, the spawn themselves are inexorably tied to their wormy symbiots and without one the other quickly dies. The spawn's flesh provides sustenance for the worms, while the worms provide - in some unknown way - the animating energies the spawn requires to exist.
Scholars and necromancers have long been fascinated with these worms. None have managed to keep a spawn animate after harvesting its worms but the reverse is a simple task. A Kyuss worm plucked from the body of its host can survive for several minutes before it melts into a reeking green stain. At one end, the worm is a gaping toothy hole of razor-sharp teeth set in concentric rings around the inside of the throat. A Kyuss worm on the ground is nearly helpless; it cannot slither, instead moving impotently by violently flopping its body. A Kyuss worm goes dormant indefinitely if stored in a potion of gentle repose, yet rumors hold that the cult of Kyuss has perfected methods of hiding worms in other liquids as well.
When a Kyuss worm contacts living flesh, it enters a state of violent excitement. The worm's mouth unfolds around itself; turning inside-out and prolapsing so that the teeth along its throat become concentric rings of outward-pointing teeth that take up half its length. These rings of teeth then twist back and forth with such ferocity that the worm can drill through flesh and even bone with nauseating swiftness, slithering through tissue like a metal screw through soft wood. Although itself mindless, the worm's lower reaches are sensitive to nervous tissue and can feel the transmission of pain created from its fleshy burrowing as it is transmitted through the nervous system to the victim's brain. The worm follows these transmissions like a roadmap, unerringly arriving in the creature's brain only a few moments later.
Once the worm reaches the brain, its mouth reverts to its normal state and it begins to consume, slithering its way at random through the victim's mind as it consumes his memories, personality, and horror-filled final thoughts. The victim soon dies and the worm immediately begins to multiply inside the body's now empty skull via an unnaturally swift asexual process. As the number of worms exceeds the skull's capacity, they burst from the victim's mouth, eyes, nose, and ears. It is at this moment that the supernatural vermin transform the body into a new spawn of Kyuss. Additional worms immediately begin feasting on the victim's flesh and organs, while the original clot of writhing symbionts remain lodged in the undead creature's skull. While individually unintelligent, the worms retain corrupted fragments of the original creature's intelligence and memories. This nest of worms serves the creature as an unholy replacement for the devoured brain. Although this hivemind usually possesses only a fraction of the original creature's intellect, it is more than enough to give the spawn of Kyuss a sinister cunning and drive it to spread its taint among new victims.
Knowledge Of The Spawn Of Kyuss
The following table shows the results of a bardic knowledge or Knowledge (religion) check related to the spawn of Kyuss. Any cleric, graveyard keeper, or scholar of necromantic arts might know some or all of this information, although those who don't know the true nature behind these undead sometimes (unintentionally) spread inaccurate information about them (as evidenced by information provided for a DC of 10).
Knowledge (religion) | |
---|---|
DC | Result |
10 | Some zombies are just plain harder to kill than others. You can tell the really tough ones by the worms that infest them. Their wounds close up as fast as you can hack them apart. |
15 | Worm-infested zombies are dangerous, for there's a good chance such a monster is in fact a spawn of Kyuss, a disease-festering menace whose writhing green worms can transform those they infest into undead horrors. |
20 | A spawn of Kyuss exudes a supernaturally potent aura of fear. Worse, their touch not only infects victims with a terrible disease known as Kyuss' gift. but it can also infest others with the worms that gnaw on their bodies. The touch of silver and deft hands might pluck these worms away before they burrow into a victim's brain. |
25 | Magic that removes curses or diseases can save someone infested with the worms of Kyuss even if they have reached the victim's brain. Such a magic effect directed at the spawn itself can transform all but the most powerful into normal zombies. |
30 | Some of Kyuss' spawn are much more powerful than the typical spawn and possess strange powers like the ability to exhale clouds of noxious grave wind or the ability to spray the surrounding area with infectious worms. Not all spawn of Kyuss are humanoid in shape and might infest a variety of natural and monstrous forms. |
Creating a Spawn of Kyuss
Any evil cleric can create a spawn of Kyuss by casting create undead as long as he is at least 15th level. The material component for creating a spawn of Kyuss, however, is slightly different than normal. This version of the spell must be cast over the grave of a killer who was buried without a coffin in unhallowed ground (a DC 25 Knowledge [local] check can usually determine if such a body lies near a specific settlement). If the caster has a preserved or live Kyuss worm he may substitute that for the 250 gp black onyx gem that is otherwise required to animate the body. As the spell is cast, the grave blooms with worms and maggots as the newly created spawn of Kyuss rises from within. Favored spawn of Kyuss cannot be created with this spell or with create greater undead; the secrets of their creation reside only with Kyuss and his most trusted minions.
Favored Spawn of Kyuss
While the spawn of Kyuss are bearers and victims of their master's corruption, those who garner the demigod's favor are blessed by worms. Former fanatics, crazed visionaries, and purposefully sacrificed beasts, these favored spawn of Kyuss wreak his terrible will with an array of corruptive abilities. Found either alone or enslaved to the service of mad prophets, favored spawn take a vast array of forms and imply the demigod of worm's direct interest. In recent years appearances of the favored spawn have risen, evidencing the impending Age of Worms.
See Favored of Kyuss
Kyuss
Demigod (Neutral Evil)
Once an obscure deity associated with creating and mastering the undead, Kyuss and his cult are rising in prominence with the coming of the apocalyptic Age of Worms. Classically, his appearance has been likened to a gaunt man with hands of bone and eye sockets filled with writhing worms, but many religious scholars believe that Kyuss has shed all remnants of his once mortal body, and is now composed entirely of a humanoid-shaped mass of writhing green worms.
Symbol: A human skull with green worms writhing from the eye sockets and jaw.
Portfolio: Creation and control of the undead, decay, unholy transformation of the flesh, worms.
Domains: Corruption, Death, Destruction, Evil.
Favored Weapon: Club.
Clerical Training: New cultists must drink a potion of inflict light wounds that contains a preserved Kyuss worm in a deadly ritual known as First Ingestion.
Quests: Kyuss encourages his cultists to not only lure powerful individuals to his fold but to trick members of other cults and religions into furthering his unknowable goals.
Prayers: Servants of Kyuss offer their prayers on a personal level once a month in a rite involving the ingestion of living worms.
Temples: Huge subterranean cathedrals and tabernacles dedicated to Kyuss exist in remote locations far from civilized lands.
Rites: Kyuss' cult anticipates the return of their god, a time they call the Age of Worms. In preparation, cultists undertake a variety of vile missions ranging from the creation of spawn of Kyuss to world-spanning manipulations.
Herald and Allies: Kyuss' herald is a undead terror known as Dragotha, once a red dragon and consort to Tiamat. Kyuss most commonly sends demons that bear the favored spawn of Kyuss template in response to planar ally spells.