This creature looks like it might have descended from a human, or perhaps once was one. While bipedal, armed, and armored, it has rough, pebbled, gray-green skin and a massive, distended jaw filled with sharp teeth.
Creating a Ka-Tainted Creature
"Ka-Tainted" is an acquired template that can be added to any giant, humanoid, or monstrous humanoid. A Ka-tainted creature uses all the base creature s statistics and abilities except as noted here. Some features depend upon what kind of dinosaur was sacrificed in the Tchaltilka ritual. These are noted in subsections of the sections below. While only dinosaurs found in the Monster Manual are called out in this template, dinosaurs with similar abilities could grant similar bonuses (DM's discretion), and dinosaurs with different strengths might grant entirely new abilities to the base creature.
Speed: Change by dinosaur, otherwise same as the base creature.
Elasmosaurus: The base creature gains a swim speed of 20 feet.
Armor Class: Natural armor improves by +2 unless the dinosaur sacrificed was a triceratops.
Triceratops: Natural armor improves by +4.
Attack: Change by dinosaur, otherwise same as the base creature. If the base creature can use weapons, the Ka-tainted retains this ability. A Ka-tainted fighting without weapons uses its natural attack when making an attack action. When it has weapons, it usually uses the weapons instead.
Deinonychus or Megaraptor: The Ka-tainted gains two claw attacks, as razor-sharp, hooked claws grow from its feet.
Triceratops: If the dinosaur sacrificed was a triceratops, the Ka-tainted grows two sharp horns and gains a gore attack.
Tyrannosaurus: The Ka-tainted has bite attack, as its jaw enlarges and extends, and its teeth grow pointed and sharp. The Ka-tainted tyrannosaurus also receives the Improved Natural Attack (bite) as a bonus feat, which increases the damage of its bite beyond what it would normally deal for a creature of the base creature's size.
Full Attack: If the type of dinosaur sacrificed in the Tchaltilka ritual grants the Ka-tainted a natural attack and the creature is armed with a weapons, it usually uses the weapon as its primary attack and a claw or other natural attacks as additional secondary attacks.
Damage: Ka-tainted might have bite, claw, or gore attacks (see Attack and Full Attack above) that deal damage as described in the Ka-Tainted Natural Attack Damage table. If the base creature has one of these attack forms, use the values below or the base creature's damage value, whichever is greater.
Special Attacks: A Ka-tainted creature retains all the special attacks of the base creature and gains the following special attack.
Blood of Ka (Su): The blood of a Ka-tainted creature is corrupted in the Tchaltilka ritual, becoming viscous and poisonous. A Ka-tainted creature's blood acts as a contact poison (DC 10 + 1/2 Ka-tainted's racial Hit Dice + Ka-tainted's Constitution modifier) that deals initial and secondary damage of 1d6 Intelligence and 1d4 Constitution.
Ka-tainted creatures often coat their weapons in their own blood. Additionally, those who deal damage to a Ka-tainted creature with non-reach handheld weapons or natural weapons that deal slashing or piercing damage are exposed to the Ka-tainted's poisonous blood. A Ka-tainted creature's poisonous blood loses potency and becomes harmless 24 hours after it leaves the creature's body.
A Ka-tainted is immune to the effects of its own blood, but not from the blood of other Ka-tainted creatures.
Special Qualities: A Ka-tainted creature retains all the special qualities of the base creature and also gains the following qualities.
Low-light Vision (Ex): If the base creature already possessed low-light vision, then no additional benefit is gained.
Scent (Ex): A Ka-tainted creature gains the scent ability.
Triceratops: Stability (Ex): The Ka-tainted gains the stability quality, identical to the dwarven racial trait.
Abilities: Increase from the base creature as follows: Str +4, Con +2, Int -2.
Skills: Change by dinosaur, otherwise same as the base creature.
Deinonychus or Megaraptor: The Ka-tainted creature gains a +2 racial bonus to Hide, Jump, Listen, Spot, and Survival checks.
Elasmosaurus: The Ka-tainted creature gains a +2 racial bonus to Hide checks in water.
Feats: The Ka-tainted creature gains the Toughness feat as a bonus feat.
Tyrannosaurus: The Ka-tainted creature gains the Improved Natural Attack (bite) feat as a bonus feat.
Environment: Same as the base creature.
Challenge Rating: Same as the base creature +1.
Alignment: Usually any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +3.
|Ka-tainted Natural Attack Damage|
|Size||Bite Damage*||Claw Damage||Gore Damage|
|*This does not include the damage increase from the Improved Natural Attack (bite) feat which tyrannosaurus Ka-tainted creatures receive as a bonus feat.|
Sample Ka-tainted: Ka-Tainted Male Human Barbarian.