Vivacious Creature
Vivacious creatures dwell on the Positive Energy Plane. The vast expanses of the plane are populated by rare creatures that have adapted to its unusual conditions.
Creating A Vivacious Creature
"Vivacious" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin (referred to hereafter as the base creature).
A vivacious creature uses all the base creature's statistics and abilities except as noted here.
Size and Type: The creature's type changes to outsider. It gains the incorporeal subtype and the extraplanar subtype. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged.
Speed: A vivacious creature gains a fly speed equal to its base land speed with perfect maneuverability.
Armor Class: A vivacious creature loses all natural armor bonuses, but gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher.
Attack: A vivacious creature retains all the attacks of the base creature, although those relying on physical contact do not affect non-ethereal creatures.
Special Attacks: A vivacious creature retains all the special attacks of the base creature, although those relying on physical contact do not affect non-ethereal creatures. It also gains the following special attack.
Positive Energy Ray (Su): A vivacious creature can fire a positive energy ray once every 1d4 rounds with a range of 60 feet.
With a successful ranged touch attack, the vivacious creature infuses a target with positive energy equal to 1d4 + its Cha modifier. This attack damages undead and heals living creatures. Creatures that exceed their full normal hit points from this effect need to make Fortitude saves as if in a positive-dominant environment.
Special Qualities: A vivacious creature has all the special qualities of the base creature. In addition, it gains the following special qualities.
Fast Healing (Ex): Vivacious creatures regain hit points at a rate of 5 hit points per round.
Limited Spell Resistance (Negative Energy) (Ex): A vivacious creature has spell resistance equal to 15 + Hit Dice (maximum 35) against any spell or spell-like ability that uses negative energy, including inflict spells.
Outsider Traits: A vivacious creature cannot be raised, reincarnated, or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). It has darkvision out to 60 feet.
Positive Adaptation (Ex): Vivacious creatures do not exceed their full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment.
Positive Energy Aura (Su): Any living creature within 10 feet of a vivacious creature gains 1 hit point per round due to the aura of positive energy surrounding it. Creatures that exceed their full normal hit points from this effect need to make Fortitude saves as if in a positive-dominant environment. Creatures with immunity to positive energy effects, as well as other vivacious creatures, are not affected by this aura. If conscious, a vivacious creature can suppress this aura as a standard action, but the creature takes 1 point of Strength damage for each full minute that the aura is inactive. The aura always functions while the creature is unconscious.
Abilities: Increase from the base creature as follows: Constitution +2, Charisma +2. Intelligence is at least 3. As an incorporeal creature, a vivacious creature has no Strength score.
Environment: Positive Energy Plane.
Organization: Solitary.
Challenge Rating: 3 HD or fewer, as the base creature +1; 4 to 7 HD, as the base creature +2; 8 or more HD, as the base creature +3.
Treasure: None.
Level Adjustment: Same as the base creature +5.
Sample Vivacious Creature: Vivacious Dire Tiger