Realms Personalities - Chalithra Vinn
By Ramon Arjona (Web)
Chalithra Vinn: Female drow Clr15; CR 16; Medium-size humanoid (elf); HD 15d8+30; hp 97; Init +4; Spd 20 ft.; AC 20, touch 10, flat-footed 20; Atk +14/+9/+4 melee (1d8+3/19-20, +2 longsword), or +11 ranged (1d8/19-20, light crossbow); SA rebuke undead 10/day, spell-like abilities; SQ drow traits, SR 26; AL NE; SV Fort +11, Ref +7, Will +16; Str 12, Dex 11, Con 14, Int 11, Wis 25, Cha 16.
Skills and Feats: Concentration +14, Diplomacy +11, Knowledge (religion) +10, Listen +9, Search +2, Spot +9; Combat Casting, Empower Spell, Extra Turning, Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (longsword), Silent Spell.
Spell-Like Abilities: 1/day - dancing lights, darkness, faerie fire. Caster level 15th; save DC 13 + spell level.
Drow Traits: Chalithra is immune to magic sleep spells and effects. She gains a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. As a drow, she has darkvision (120-foot range) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. Chalithra has light blindness (blinded for 1 round by abrupt exposure to bright light, -1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light). She also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Spells Prepared (6/7+1/7+1/7+1/5+1/5+1/4+1/3+1/1+1; save DC 17 + spell level): 0 -- create water (2), detect magic (2), resistance (2); 1st -- cause fear (2), cloak of dark power* (FRCS), detect undead, divine favor, remove fear, summon monster I ( 2); 2nd -- aid, bull's strength (2), enthrall (2), hold person, lesser restoration, summon swarm*; 3rd -- animate dead (2), dispel magic (2), magic circle against good, prayer (2), suggestion*; 4th -- discern lies*, giant vermin, restoration (2), summon monster IV (2); 5th -- healing circle, slay living (2), spider form*, summon monster V (2), true seeing; 6th -- etherealness, harm (2), planar ally, spider curse* (FRCS); 7th -- blasphemy, regenerate, stone spiders* (FRCS), summon monster VII; 8th -- greater planar ally*, summon monster VII.
Possessions: +3 chainmail, large steel shield, light crossbow, 10 bolts, +2 longsword, periapt of Wisdom +6, potion of cure serious wounds (5), unholy symbol, backpack.