Equipment Arrays (Kits)
Equipment arrays help simplify character sheets and reduce the need for precise bookkeeping. Instead of writing down all the mundane equipment, simply write in the name of the array, figure the cost and encumbrance, and use the lists as a reference sheet. Arrays are also helpful when kitting out your adventurer and you have no idea what he or she should have at hand.
Most of these items can be found in the Player's Handbook. Complete Adventurer, Arms and Equipment Guide, and other adventuring guides also have useful items for especially tough missions.
Healing Array
Those with limited or no access to magical healing often find these items useful. They represent the tools typically carried by professional healers and battlefield medics.
Item | Cost | Weight |
Antitoxin (vial) | 50 gp | - |
Backpack | 2 gp | 2 lb. |
Bedroll | 1 sp | 5 lb. |
Bell | 1 gp | - |
Candles (2) | 1 cp | - |
Cleric's vestments | 5 gp | 6 lb. |
Healer's kit | 50 gp | 1 lb. |
Holy water (flask) | 25 gp | 1 lb. |
Mugs (5) | 1 sp | 5 lb. |
Rations (4 days) | 2 gp | 4 lb. |
Sewing needle | 5 sp | - |
Soap | 5 sp | 1 lb. |
Wine, fine bottles (2) | 20 gp | 3 lb. |
Total | 156 gp, 2 sp, 1 cp | 28 lb. |
Infiltration Array
These are the most common tools used to break into and out of fortified areas. An adventurer caught walking about after dark equipped with this array needs a good story to avoid time in the local jail.
Item | Cost | Weight |
Acid (flask) | 10 gp | 1 lb. |
Belt pouch (2) | 1 gp | 1 lb. |
Block and tackle | 5 gp | 5 lb. |
Caltrops | 1 gp | 2 lb. |
Crowbar | 2 gp | 5 lb. |
Explorer's outfit | 10 gp | 8 lb. |
Grappling hook | 1 gp | 4 lb. |
Lantern, bullseye | 12 gp | 3 lb. |
Pole, 10-foot | 2 sp | 8 lb. |
Rations (2 days) | 1 gp | 2 lb. |
Signal whistle | 8 sp | - |
Silk rope (50 ft.) | 10 gp | 5 lb. |
Sledge | 1 gp | 10 lb. |
Thieves tools, masterwork | 100 gp | 1 lb. |
Waterskin | 1 gp | 4 lb. |
Total | 156 gp | 59 lb. |
Merchant Array
An adventurer who wishes to act as a reputable merchant, or one who merely wishes to track her acquisitions, does well to keep these items in stock.
Item | Cost | Weight |
Belt pouch (2) | 2 gp | 1 lb. |
Courtier's outfit | 30 gp | 6 lb. |
Good lock | 80 gp | 1 lb. |
Ink (1 oz. vial) | 8 gp | - |
Inkpen | 1 sp | - |
Magnifying glass | 100 gp | - |
Merchant's scale | 2 gp | 1 lb. |
Paper (20 sheets) | 8 gp | 2 lb. |
Scroll cases (4) | 4 gp | 2 lb. |
Sealing wax | 1 gp | 1 lb. |
Signet ring | 5 gp | - |
Small steel mirror | 10 gp | - |
Total | 250 gp, 1 sp | 14 lb. |
Mountaineering Array
These heavy supplies allow any single traveler to survive the cold conditions of an extended mountain climb for about two weeks, barring poor weather or unforeseen difficulties. Frostburn contains more helpful equipment.
Item | Cost | Weight |
Backpack | 2 gp | 2 lb. |
Belt pouch (2) | 2 gp | 1 lb. |
Climbing kit | 80 gp | 5 lb. |
Cold weather outfit | 8 gp | 7 lb. |
Firewood (24 hours' worth) | 1 cp | 20 lb. |
Flint and steel | 1 gp | - |
Hammer | 5 sp | 2 lb. |
Pitons (30) | 3 gp | 15 lb. |
Rations (2 weeks) | 7 gp | 14 lb. |
Silk rope (100 ft.) | 20 gp | 10 lb. |
Tent | 10 gp | 20 lb. |
Waterskin | 1 gp | 4 lb. |
Winter blanket | 5 sp | 3 lb. |
Total | 135 gp, 1 cp | 103 lb. |
Riding Array
These items provide an adventurer with all she needs to outfit a mount for an overland journey, as well as the bare supplies needed to make her comfortable.
Item | Cost | Weight |
Bit and bridle | 2 gp | 1 lb. |
Feed (10 days) | 5 sp | 100 lb. |
Riding saddle | 10 gp | 25 lb. |
Saddlebags | 4 gp | 8 lb. |
Mount subtotal | 16 gp, 5 sp | 134 lb. |
Bedroll | 1 sp | 5 lb. |
Flint and steel | 1 gp | - |
Light horse | 75 gp | - |
Rations (20 days) | 10 gp | 20 lb. |
Soap | 5 sp | 1 lb. |
Tent | 10 gp | 20 lb. |
Traveler's outfit | 1 gp | 5 lb. |
Waterskin | 1 gp | 4 lb. |
Rider subtotal | 98 gp 6 sp | 55 lb. |
Total | 115 gp, 1 sp | 189 lb. |
Spelunking Array
These supplies allow an explorer to safely handle a limited amount of exploration underground.
Item | Cost | Weight |
Backpack | 2 gp | 2 lb. |
Bedroll | 1 sp | 5 lb. |
Chalk | 1 cp | - |
Crowbar | 2 gp | 5 lb. |
Explorer's outfit | 10 gp | 8 lb. |
Flint and steel | 1 gp | - |
Grappling hook | 1 gp | 4 lb. |
Lamp, hooded | 7 gp | 2 lb. |
Mapcases (2) | 2 gp | 1 lb. |
Miner's pick | 3 gp | 10 lb. |
Oil (7 pints) | 7 sp | 7 lb. |
Pole, 10-foot | 2 sp | 8 lb. |
Rations (4 days) | 2 gp | 4 lb. |
Silk rope (50 ft.) | 10 gp | 5 lb. |
Sunrods (3) | 6 gp | 3 lb. |
Waterskin | 1 gp | 4 lb. |
Total | 48 gp, 1 cp | 68 lb. |
Wilderness Array
This equipment represents everything a woodsman needs to thrive in the dark wilds, assuming he can survive encounters with the area's residents.
Item | Cost | Weight |
Bedroll | 1 sp | 5 lb. |
Bucket | 5 cp | 2 lb. |
Dagger | 2 gp | 1 lb. |
Fishhook | 1 sp | - |
Fishing net, 25 sq. ft. | 4 gp | 5 lb. |
Flint and steel | 1 gp | - |
Handaxe | 6 gp | 3 lb. |
Hempen rope (50 ft.) | 1 gp | 10 lb. |
Iron pot | 5 sp | 10 lb. |
Sewing needle | 5 sp | - |
Shovel | 2 gp | 8 lb. |
Soap | 1 gp | 2 lb. |
Traveler's outfit | 1 gp | 5 lb. |
Waterskin | 1 gp | 4 lb. |
Whetstone | 2 cp | 1 lb. |
Winter blanket | 5 sp | 3 lb. |
Total | 21 gp, 2 sp, 2 cp | 59 lb. |
Dungeon Adventuring Kits
Cleric-in-a-Box
If your party lacks a cleric, or if your cleric focuses on offensive rather than defensive spells, the cleric-in-a-box kit is a fine substitute in an emergency. With potions on hand to heal most ailments, you can march into a dungeon with the peace of mind that relief is never far away.
Item | Quantity | Cost | Weight |
Antitoxin | 4 | 200 gp | — |
Healer's kit | 1 | 50 gp | 1/2 lb. |
Holy water | 4 | 100 gp | 4 lb. |
Keoghtom's ointment | 1 | 4,000 gp | 1/2 lb. |
Potions | |||
cure moderate wounds | 2 | 600 gp | - |
lesser restoration | 2 | 600 gp | - |
remove blindness/deafness | 1 | 750 gp | - |
remove curse | 1 | 750 gp | - |
remove paralysis | 1 | 300 gp | - |
Total | 7,350 gp | 5 lb. |
Doorbuster Kit
With this kit in your backpack, no door will block your way. If you cannot pick the lock, melt it. If you cannot melt it, pry it open. If you cannot pry it open, saw it off. With all these options, you will yearn to face tougher locks - just for the change of pace.
Item | Quantity | Cost | Weight |
Acid (flask) | 4 | 40 gp | 4 lb. |
Crowbar | 1 | 2 gp | 5 lb. |
Hacksaw, superior | 1 | 20 gp | 1 lb. |
Lockslick | 2 | 360 gp | 1 lb. |
Thieves' tools, masterwork | 1 | 100 gp | 2 lb. |
Wand of knock | 1 | 4,500 gp | - |
Total | 5,022 gp | 13 lb. |
Mobility Kit
You should have no problem leading the party anywhere with this suite of climbing and exploring aids. The potions cover special situations, while the climber's kit lets you scale a wall first before dropping a line back down for your companions. And the bag of holding? Let's just say there is no such thing as having too much rope.
Item | Quantity | Cost | Weight |
Bag of holding, type 1 | 1 | 2,500 gp | 15 lb. |
Climber's kit | 1 | 80 gp | 5 lb. |
Grappling hook, mithral | 1 | 1,000 gp | 2 lb. |
Lava stone | 10 | 240 gp | - |
Potions | |||
jump | 4 | 200 gp | - |
levitate | 2 | 600 gp | - |
spider climb | 2 | 600 gp | - |
water breathing | 1 | 750 gp | - |
water walk | 1 | 750 gp | - |
Quaal's feather token, swan boat | 1 | 450 gp | - |
Rope, silk (100 ft.) | 4 | 80 gp | 10 lb. |
Total | 7,250 gp | 32 lb. |
Safe Rest Kit
When your party needs to rest, protect everyone with this kit of cautionary equipment. Barricade yourself in a room by spiking the doors shut. If ghosts or ethereal filchers are a concern, paint the walls, ceiling, and floor with ghostwall shellac to keep out things that go bump in the night.
Item | Quantity | Cost | Weight |
Bedroll | 6 | 20 gp | 1 lb. |
Ghostwall shellac | 6 | 900 gp | 6 lb. |
Hammer | 5sp | 2 lb. | |
Iron spike | 5 | 5sp | 5 lb. |
Stone of alarm | 1 | 2,700 gp | 2 lb. |
Waterskin | 1 | 1 gp | 4 lb. |
Total | 3,622 gp | 20 lb. |
Trapspringer Kit
With a variety of tools for finding and neutralizing common traps, you are well prepared to face any mechanical hazard. Use the dagger to cut through trap parts with ease (especially when dealing with encounter traps; see page 120, Dungeonscape). Feel ahead for pressure plates with the collapsible pole, and send the animals from the bag of tricks ahead to test for traps.
Item | Quantity | Cost | Weight |
Acid (flask) | 3 | 30 gp | 3 lb. |
Acid neutralizer | 3 | 150 gp | 3 lb. |
Antitoxin | 5 | 250 gp | - |
Bag of tricks, gray | 1 | 900 gp | - |
Collapsible pole | 1 | 20 gp | 8 lb. |
Dagger, adamantine | 1 | 3,002 gp | 1 lb. |
Goggles of minute seeing | 1 | 1,250 gp | - |
Hacksaw, adamantine | 1 | 600 gp | 1 lb. |
Lockslick | 2 | 360 gp | 1 lb. |
Rubber ball | 10 | 30 gp | - |
Thieves' tools, masterwork | 1 | 100 gp | 2 lb. |
Total | 6,692 gp | 19 lb. |