Iaijutsu Focus (Cha)
(Oriental Adventures variant, p. 58)Use this skill to gather your personal energy (ki) in an iaijutsu duel.
Check: If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage, based on the result of an Iaijutsu Focus check. In addition, if you and your opponent both agree to participate in a formal iaijutsu duel, your Iaijutsu Focus check replaces your initiative check for the ensuing combat. In an iaijutsu duel (see Chapter 6 of Oriental Adventures), you and your opponent make opposed Iaijutsu Focus checks, and the winner accumulates extra damage dice according to the accompanying table. You can also use Iaijutsu Focus in preparation for striking an inanimate object, assuming no distractions. Your extra damage is halved, just like your ordinary damage. This is the technique martial artists use to shatter objects.
Check Result | Extra Damage |
10—14 | +1d6 |
15—19 | +2d6 |
20—24 | +3d6 |
25—29 | +4d6 |
30—34 | +5d6 |
35—39 | +6d6 |
40—44 | +7d6 |
45—49 | +8d6 |
50+ | +9d6 (maximum) |