Radiant Creature
Radiant creatures are natives of the Plane of Radiance and are at least partially made up of the raw materials and energies of that plane. Most radiant creatures are bright, luminous versions of beings found on the Material Plane. A radiant creature is the same size and shape as its Material Plane counterpart, but it appears as a semi-translucent mass of shimmering, shifting colors and sparkling lights.
Creating A Radiant Creature
"Radiant" is an inherited template that can be added to any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid (referred to hereafter as the "base creature". It uses all the base creature's statistics and abilities except as noted here.
Size and Type: The creature's type changes to outsider. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged. Radiant creatures are native outsiders.
Special Attacks: A radiant creature retains all the special attacks of the base creature and also gains the following special abilities.
Rainbow Attack (Su): Radiant creatures constantly shed a glaring aura that most creatures find difficult to look at. Those within 30 feet of a radiant creature must make a Will save (DC 10+1/2 creature's racial Hit Dice + creature's Charisma modifier) or be dazzled for 1d6 rounds, suffering a -1 penalty on attack rolls, Search checks, and Spot checks. Radiant creatures are immune to the rainbow aura of other radiant creatures.
Although not a gaze attack in the usual sense this ability uses the same rules for making attacks and avoiding its effects (see Gaze Attack) Thus, a creature can attempt to look away or close its eyes to avoid the effects of this ability.
Spell like Abilities: A radiant creature with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice as indicated on the following table. The abilities are cumulative: a radiant creature with 4 HD can use color spray as well as blur. Unless other wise noted, an ability is usable once per day. Caster level equals the creature's HD and the save DC is Charisma-based.
HD | Abilities |
1-2 | Color spray 3/day |
3-4 | Blur 3/day |
5-6 | Mirror Image |
7-8 | Searing Light |
9-10 | Freedom of Movement |
11-12 | Rainbow Pattern |
13-14 | Prismatic Spray |
15-16 | Repulsion |
17-18 | Scintillating Pattern |
19-20 | Prismatic Sphere |
Special Qualities: A radiant creature retains all the special qualities of the base creature, plus the following special qualities.
- Damage reduction 5/magic (if 11 HD or less) or 10/magic (if 12 HD or more).
- Immunity to blindness.
- No radiant creature can be dazed, dazzled or stunned.
- Fast healing 2 so long as a source of light (other than the radiant creature) shines on the radiant creature.
Abilities: Increase from the base creature as follows: +4 Dex, +6 Cha.
Skills: Radiant creatures suffer a -8 penalty on Hide checks, die to their rainbow aura, and they have a +4 racial bonus od Spot checks.
Environment: The Plane of Radiance.
Challenge Rating: Same as the base creature +1.
Alignment: One step closer to chaotic than the base creature.
Level Adjustment: Same as base creature +3.
Sample Radiant: Radiant Giant Eagle.