Organizations of Faerûn

The Xanathar's Guild

The Xanathar's Guild is a group of thieves and cutthroats operating out of the bowels of Waterdeep. From its main offices in Skullport, the Xanathar's Guild has access to several portals, with prominent ones leading to an alley in Waterdeep, a rock outcropping near Calimport, and a small Guild-owned warehouse in Westgate.

The Guild is led by an elder beholder called The Xanathar. It is at least the second such creature to claim the title, since it destroyed its predecessor. Few outside the inner circle of Masters know of The Xanathar's nature, because it is reclusive and guarded by undead beholders. Eleven Masters each control one of the Guild's businesses: assassination, blackmail, book-keeping, enforcement, extortion, information gathering, magical defenses, mercenaries, slavery, smuggling, and thievery. Most of the Guild's work involves slavery or thievery.

Members of the Guild are well trained and skilled in stealth, tactics, and discretion. They have excellent arms and armor, and those who need to use portals as part of their work are usually multiclass spellcasters or at least trained in rudimentary spellcasting. The elite troops that work for the slavers (known as the Hands of the Eye) are all at least 4th level.

Avaereene (LE female human Wiz11) is the First of the Hand and Master of Magic, a beautiful and cruel woman who has worked with the Xanathar for years and speaks for the beholder in most affairs. Colstan Rhuul (LE male human ClrlO of Bane) is the Second of the Hand and Master of Assassins, a patient and calculating man who personally leads an elite team of assassins as well as running the Guild's entire assassination business. Ahmaergo (LE male dwarf Ftr9) is the third of the Hand and Master of Slavers. Known as "the horned dwarf" for his magic spell-turning platemail, he's thinking about splitting his followers from the Guild to form another slaving group.

Typical Xanathar Slaver: Human Rog3/Ftr2; CR 5; Medium-size humanoid (human); HD 3d6+3 plus 2d10+2; hp 27; Init +7; Spd 30 ft; AC 17 (touch 13, flat footed 14); Atk +6 melee (1d6+3/19-20, +1 short sword) and +6 melee (1d6+1/19-20, masterwork short sword) or +7 ranged (1d8/19-20, light crossbow); SA Sneak attack +2(16; SQ Evasion, uncanny dodge (Dex bonus to AC); AL CE; SV Fort +5, Ref +6, Will +1, Str 14, Dex 16, Con 13, Int 12, Wis 10, Cha 8.

Skills and Feats: Appraise +3, Balance +5, Bluff +3, Climb +10, Escape Artist +5, Hide +9, Intimidate +5, Jump +8, Listen +6, Move Silently +9, Search +5, Spot +6, Tumble +7, Use Rope +7, Swim +4; Improved Initiative, Twin Sword Style, Two Weapon Fighting, Weapon Focus (short sword.)

Possessions: +1 studded leather, +1 short sword, potion of invisibility, potion of cure moderate wounds (3rd), masterwork short sword, light crossbow, 20 bolts.


Organizations of Faerûn
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