- General
- Faerûn
- Mercenary Companies
- Psionic Organizations
- Underdark Organizations
- Minor Valorous Organizations
- Organizations of Waterdeep
- Organizations of the East
- Demon-led Organizations
- Cult of the Dragon
- Druids of the Tall Trees
- The Emerald Enclave
- Fangshields
- Fellowship of the Purple Staff
- Fire Knives
- Guardian of the Weave
- Hand of Vengeance
- Marshals and Heralds in the Realms
- Harpers
- Knights of the Flying Hunt
- Knights of Imphras II
- Knights of the North
- The Lords' Alliance
- Malaugryms
- Order of the Grand Snakemaster
- People of the Black Blood
- Red Wizards of Thay
- The Seven Sisters
- Shades
- The Soft Claws
- The Xanathar's Guild
- The Zhentarim
The Fated
The multiverse belongs to those who can hold at Everyone makes his own fate; you're a victim only if you allow it. A person is meant to succeed only if he pursues success with never-ending vigor. According to "takers" (as members of the Fated are called), anyone can be great, but greatness is not guaranteed. Hard work must come first, and follow after.
Takers belong to the Fated faction, which advocates, among other things, survival of the fittest. Some interpret the takers' philosophy as "If you can take it and keep it, you were meant to have it," but others see that as a simplistic view. Takers believe that success is not just the accumulation of physical comforts and conquering enemies by force. More than that, success is partly determined by the respect of others. With respect, simple happiness is a measure of success. For some, this road is reached by kindness without weakness, compassion without cowardice; for others with a more heartless outlook, happiness is gained only by depriving others of it.
The Fated have their headquarters, the Heartless Hall, on the first layer of Ysgard. This fortress is a single great citadel of stone and timber, rising like a mountain from the midst of a great forest. Some members also call it "Rowan's Hall" in honor of a former leader of the faction.
Lore Of The Fated
Acquisitive Heir: Every seven generations, a person is born into the multiverse who embodies all the ideals of the Fated (so goes the faction's doctrine, at least). This person, called the Acquisitive Heir, is not immediately known as such. Only when the heir makes himself or herself known by actions of special significance (which follow the Fated credo) does the possibility arise that such a person is the heir. Certainly, the heir does not know of his or her "title," and as is often the case, is surprised when representatives of the faction approach with offers of membership - and tests. Often, the tests reveal that the person in question is only a pale reflection of the hoped-for heir. But even then, the failed prospect is asked to join the Fated, since his or her actions and philosophy are apparently well matched, even if not heir-quality.
Luckmaker's Glyph: Painted on a wall in a giant-guarded cave on Muspelheim, the second layer of the plane of Ysgard, is a powerful glyph known as the luckmaker's Glyph. It is said that those who win through the many trials required to view this glyph are ever after afforded a bit more luck than the average mortal. Whether this assertion is true or not, a glance at the glyph is a sure way to become a member of the clique within the Fated who have fought their way through the mountains known as the Serpent Spine, fought or circumvented fire giants, and finally gazed upon the glyph itself, gladdened that their bold actions have granted them entry into this special level of Fated membership.